#include "texture.h" #include "log.h" #include "render.h" #include "sokol/sokol_gfx.h" #include #include #include #include "resources.h" #include "stb_image_resize2.h" #include #include "qoi.h" #ifndef NSVG #include "nanosvgrast.h" #endif struct rect ST_UNIT = {0.f, 0.f, 1.f, 1.f}; unsigned int next_pow2(unsigned int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } int mip_levels(int width, int height) { int levels = 0; while (width > 1 || height > 1) { width >>= 1; height >>= 1; levels++; } return levels; } int mip_wh(int w, int h, int *mw, int *mh, int lvl) { w >>= lvl; h >>= lvl; if (w == 0 && h == 0) return 1; *mw = w ? w : 1; *mh = h ? h : 1; return 0; } /* If an empty string or null is put for path, loads default texture */ struct texture *texture_from_file(const char *path) { if (!path) return NULL; size_t rawlen; unsigned char *raw = slurp_file(path, &rawlen); if (!raw) return NULL; unsigned char *data; struct texture *tex = calloc(1, sizeof(*tex)); int n; char *ext = strrchr(path, '.'); if (!strcmp(ext, ".qoi")) { qoi_desc qoi; data = qoi_decode(raw, rawlen, &qoi, 4); tex->width = qoi.width; tex->height = qoi.height; n = qoi.channels; } else if (!strcmp(ext, ".gif")) { data = stbi_load_gif_from_memory(raw, rawlen, &tex->delays, &tex->width, &tex->height, &tex->frames, &n, 4); int *dd = tex->delays; tex->delays = NULL; arrsetlen(tex->delays, tex->frames); for (int i = 0; i < tex->frames; i++) tex->delays[i] = dd[i]; free(dd); tex->height *= tex->frames; } else if (!strcmp(ext, ".svg")) { #ifndef NSVG NSVGimage *svg = nsvgParse(raw, "px", 96); struct NSVGrasterizer *rast = nsvgCreateRasterizer(); n=4; tex->width=100; tex->height=100; float scale = tex->width/svg->width; data = malloc(tex->width*tex->height*n); nsvgRasterize(rast, svg, 0, 0, scale, data, tex->width, tex->height, tex->width*n); free(svg); free(rast); #else YughWarn("Prosperon was built without SVG capabilities."); return; #endif } else { data = stbi_load_from_memory(raw, rawlen, &tex->width, &tex->height, &n, 4); } free(raw); if (data == NULL) return NULL; tex->data = data; tex->vram = tex->width*tex->height*4; unsigned int nw = next_pow2(tex->width); unsigned int nh = next_pow2(tex->height); sg_image_data sg_img_data; sg_img_data.subimage[0][0] = (sg_range){.ptr = data, .size=tex->width*tex->height*4}; int mips = mip_levels(tex->width, tex->height)+1; int mipw, miph; mipw = tex->width; miph = tex->height; sg_img_data.subimage[0][0] = (sg_range){ .ptr = data, .size = mipw*miph*4 }; unsigned char *mipdata[mips]; mipdata[0] = data; for (int i = 1; i < mips; i++) { int w, h, mipw, miph; mip_wh(tex->width, tex->height, &mipw, &miph, i-1); // mipw miph are previous iteration mip_wh(tex->width, tex->height, &w, &h, i); mipdata[i] = malloc(w * h * 4); stbir_resize_uint8_linear(mipdata[i-1], mipw, miph, 0, mipdata[i], w, h, 0, 4); sg_img_data.subimage[0][i] = (sg_range){ .ptr = mipdata[i], .size = w*h*4 }; tex->vram += w*h*4; mipw = w; miph = h; } tex->id = sg_make_image(&(sg_image_desc){ .type = SG_IMAGETYPE_2D, .width = tex->width, .height = tex->height, .usage = SG_USAGE_IMMUTABLE, .num_mipmaps = mips, .data = sg_img_data }); for (int i = 1; i < mips; i++) free(mipdata[i]); free(tex->data); tex->data = NULL; return tex; } void texture_free(texture *tex) { if (!tex) return; if (tex->data) free(tex->data); if (tex->delays) arrfree(tex->delays); sg_destroy_image(tex->id); if (tex->simgui.id) simgui_destroy_image(tex->simgui); free(tex); } struct texture *texture_empty(int w, int h, int n) { texture *tex = calloc(1,sizeof(*tex)); tex->data = calloc(w*h*n, sizeof(unsigned char)); tex->width = w; tex->height = h; sg_image_data sgdata; sgdata.subimage[0][0] = (sg_range){.ptr = tex->data, .size = w*h*4}; tex->id = sg_make_image(&(sg_image_desc){ .type = SG_IMAGETYPE_2D, .width = tex->width, .height = tex->height, .usage = SG_USAGE_IMMUTABLE, .num_mipmaps = 1, .data = sgdata, }); return tex; } struct texture *texture_fromdata(void *raw, long size) { struct texture *tex = calloc(1, sizeof(*tex)); int n; void *data = stbi_load_from_memory(raw, size, &tex->width, &tex->height, &n, 4); if (data == NULL) NULL; unsigned int nw = next_pow2(tex->width); unsigned int nh = next_pow2(tex->height); tex->data = data; sg_image_data sg_img_data; int mips = mip_levels(tex->width, tex->height)+1; YughInfo("Has %d mip levels, from wxh %dx%d, pow2 is %ux%u.", mips, tex->width, tex->height,nw,nh); int mipw, miph; mipw = tex->width; miph = tex->height; sg_img_data.subimage[0][0] = (sg_range){ .ptr = data, .size = mipw*miph*4 }; unsigned char *mipdata[mips]; mipdata[0] = data; for (int i = 1; i < mips; i++) { int w, h, mipw, miph; mip_wh(tex->width, tex->height, &mipw, &miph, i-1); /* mipw miph are previous iteration */ mip_wh(tex->width, tex->height, &w, &h, i); mipdata[i] = malloc(w * h * 4); stbir_resize_uint8_linear(mipdata[i-1], mipw, miph, 0, mipdata[i], w, h, 0, 4); sg_img_data.subimage[0][i] = (sg_range){ .ptr = mipdata[i], .size = w*h*4 }; mipw = w; miph = h; } tex->id = sg_make_image(&(sg_image_desc){ .type = SG_IMAGETYPE_2D, .width = tex->width, .height = tex->height, .usage = SG_USAGE_IMMUTABLE, .num_mipmaps = mips, .data = sg_img_data }); for (int i = 1; i < mips; i++) free(mipdata[i]); return tex; } static double fade (double t) { return t*t*t*(t*(t*6-15)+10); } double grad (int hash, double x, double y, double z) { int h = hash&15; double u = h<8 ? x : y; double v = h<4 ? y : h==12||h==14 ? x : z; return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v); /* alt */ /* switch(hash & 0xF) { case 0x0: return x + y; case 0x1: return -x + y; case 0x2: return x - y; case 0x3: return -x - y; case 0x4: return x + z; case 0x5: return -x + z; case 0x6: return x - z; case 0x7: return -x - z; case 0x8: return y + z; case 0x9: return -y + z; case 0xA: return y - z; case 0xB: return -y - z; case 0xC: return y + x; case 0xD: return -y + z; case 0xE: return y - x; case 0xF: return -y - z; default: return 0; // never happens }*/ } void texture_save(texture *tex, const char *file) { if (!tex->data) return; char *ext = strrchr(file, '.'); if (!strcmp(ext, ".png")) stbi_write_png(file, tex->width, tex->height, 4, tex->data, 4*tex->width); else if (!strcmp(ext, ".bmp")) stbi_write_bmp(file, tex->width, tex->height, 4, tex->data); else if (!strcmp(ext, ".tga")) stbi_write_tga(file, tex->width, tex->height, 4, tex->data); else if (!strcmp(ext, ".jpg") || !strcmp(ext, ".jpeg")) stbi_write_jpg(file, tex->width, tex->height, 4, tex->data, 5); } // all coordinates start at bottom left // src and dest, width, height are pixel buffers and their widths and heights // sx the x coordinate of the destination to copy to // sy the y coordinate of the destination to copy to // sw the width of the destination to take in pixels // sh the height of the destination to take in pixels void blit_image(uint8_t* src, uint8_t* dest, int src_width, int src_height, int dest_width, int dest_height, int sx, int sy, int sw, int sh) { // if (sx + sw > dest_width) return; // if (sy + sh > dest_height) return; for (int x = 0; x < sw; x++) { for (int y = 0; y < sh; y++) { int src_index = ((y * src_width) + x ) * 4; int dest_index = ((y + sy) * dest_width) + (x + sx); dest_index *= 4; // Calculate the alpha value for the source pixel uint8_t src_alpha = src[src_index + 3]; // Calculate the alpha value for the destination pixel uint8_t dest_alpha = dest[dest_index + 3]; // Calculate the resulting alpha value uint8_t result_alpha = src_alpha + (255 - src_alpha) * dest_alpha / 255; // Calculate the resulting RGB values uint8_t result_red = (src[src_index + 0] * src_alpha + dest[dest_index + 0] * (255 - src_alpha) * dest_alpha / 255) / result_alpha; uint8_t result_green = (src[src_index + 1] * src_alpha + dest[dest_index + 1] * (255 - src_alpha) * dest_alpha / 255) / result_alpha; uint8_t result_blue = (src[src_index + 2] * src_alpha + dest[dest_index + 2] * (255 - src_alpha) * dest_alpha / 255) / result_alpha; // Set the resulting pixel values dest[dest_index + 0] = result_red; dest[dest_index + 1] = result_green; dest[dest_index + 2] = result_blue; dest[dest_index + 3] = result_alpha; } } } // Function to draw source image pixels on top of a destination image // x,y are the pixel coordinates in the destination image, w,h are the amount of pixels to take from the src image. void texture_blit(texture *dest, texture *src, int x, int y, int w, int h) { if (!dest->data || !src->data) return; blit_image(src->data, dest->data, src->width, src->height, dest->width, dest->height, x, y, w, h); } void texture_flip(texture *tex, int y) { } static int p[512] = {151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; double perlin(double x, double y, double z) { int X = (int)floor(x)&255; int Y = (int)floor(y)&255; int Z = (int)floor(z)&255; x -= floor(x); y -= floor(y); z -= floor(z); double u = fade(x), v = fade(y), w = fade(z); int A = p[X ]+Y, AA = p[A]+Z, AB = p[A+1]+Z, B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z; return lerp(w, lerp(v, lerp(u, grad(p[AA ], x , y , z ), grad(p[BA ], x-1, y , z )), lerp(u, grad(p[AB ], x , y-1, z ), grad(p[BB ], x-1, y-1, z ))), lerp(v, lerp(u, grad(p[AA+1], x , y , z-1 ), grad(p[BA+1], x-1, y , z-1 )), lerp(u, grad(p[AB+1], x , y-1, z-1 ), grad(p[BB+1], x-1, y-1, z-1 )))); }