#include "resources.h" #include "config.h" #include "log.h" #include #include #include #include #include #include #include #include #include #include #include "font.h" #include #include "miniz.h" #ifndef __EMSCRIPTEN__ #include #endif #define SOKOL_FETCH_IMPL #include "sokol/sokol_fetch.h" #include "stb_ds.h" #include "core.cdb.h" #if defined(_WIN32) #include #define mkdir(x,y) _mkdir(x) #endif char **prefabs; static const char *cur_ext = NULL; struct dirent *c_dirent = NULL; char pathbuf[MAXPATH + 1]; static mz_zip_archive corecdb; static mz_zip_archive game_cdb; int LOADED_GAME = 0; uint8_t *gamebuf; void *zipbuf; sfetch_handle_t game_h; static void response_cb(const sfetch_response_t *r) { if (r->fetched) { zipbuf = malloc(r->data.size); memcpy(zipbuf, r->data.ptr, r->data.size); mz_zip_reader_init_mem(&game_cdb, zipbuf, r->data.size,0); } if (r->finished) { LOADED_GAME = 1; void *buf = sfetch_unbind_buffer(r->handle); free(buf); if (r->failed) LOADED_GAME = -1; } } void *gamedata; void resources_init() { sfetch_setup(&(sfetch_desc_t){ .max_requests = 1024, .num_channels = 4, .num_lanes = 8, .logger = { .func = sg_logging }, }); mz_zip_reader_init_mem(&corecdb, core_cdb, core_cdb_len, 0); #ifdef __EMSCRIPTEN__ gamebuf = malloc(8*1024*1024); game_h = sfetch_send(&(sfetch_request_t){ .path="game.zip", .callback = response_cb, .buffer = { .ptr = gamebuf, .size = 8*1024*1024 } }); #else size_t gamesize; gamebuf = slurp_file("game.zip", &gamesize); if (gamebuf) { mz_zip_reader_init_mem(&game_cdb, gamebuf, gamesize, 0); free(gamebuf); return; } #endif } char *get_filename_from_path(char *path, int extension) { char *dirpos = strrchr(path, '/'); if (!dirpos) dirpos = path; char *end = strrchr(path, '\0'); int offset = 0; if (!extension) { char *ext = strrchr(path, '.'); offset = end - ext; YughInfo("Making %s without extension ..."); } char *filename = malloc(sizeof(char) * (end - dirpos - offset + 1)); strncpy(filename, dirpos, end - dirpos - offset); return filename; } char *dirname(const char *path) { const char *dirpos = strrchr(path, '/'); if (!dirpos) return "."; char *dir = malloc(dirpos-path+1); strncpy(dir,path,dirpos-path); return dir; } char *makepath(char *dir, char *file) { int d = strlen(dir) + strlen(file) + 2; char *path = malloc(d); path[0] = 0; strncat(path, dir, d); strncat(path, "/", d); strncat(path, file, d); return path; } char *seprint(char *fmt, ...) { va_list args; va_start (args, fmt); char test[128]; int len = vsnprintf(test, 128, fmt, args); if (len > 128) { char *test = malloc(len+1); vsnprintf(test, len+1, fmt, args); return strdup(test); } return strdup(test); } static char *ext_paths = NULL; #ifndef __EMSCRIPTEN__ static char **ls_paths = NULL; static int ls_ftw(const char *path, const struct stat *sb, int typeflag) { if (typeflag == FTW_F && strlen(path) > 2) arrpush(ls_paths, strdup(&path[2])); return 0; } time_t file_mod_secs(const char *file) { struct stat attr; stat(file, &attr); return attr.st_mtime; } // TODO: Not reentrant char **ls(const char *path) { if (ls_paths) { for (int i = 0; i < arrlen(ls_paths); i++) free(ls_paths[i]); arrfree(ls_paths); } ftw(path, ls_ftw, 10); return ls_paths; } static mz_zip_archive ar; void pack_start(const char *name) { memset(&ar, 0, sizeof(ar)); int status = mz_zip_writer_init_file(&ar, name, 0); } void pack_add(const char *path) { mz_zip_writer_add_file(&ar, path, path, NULL, 0, MZ_BEST_COMPRESSION); } void pack_end() { mz_zip_writer_finalize_archive(&ar); mz_zip_writer_end(&ar); } #else void pack_start(const char *name){} void pack_add(const char *path){} void pack_end() {} void fill_extensions(char *paths, const char *path, const char *ext) {}; char **ls(const char *path) { return NULL; } void pack(const char *name, const char *dir) {} #endif char *str_replace_ext(const char *s, const char *newext) { static char ret[256]; strncpy(ret, s, 256); char *ext = strrchr(ret, '.'); strncpy(ext, newext, 10); return ret; } int fexists(const char *path) { int len = strlen(path); if (mz_zip_reader_locate_file(&game_cdb, path, NULL, 0) != -1) return 1; else if (mz_zip_reader_locate_file(&corecdb, path, NULL, 0) != -1) return 1; else if (!access(path, R_OK)) return 1; return 0; } void *os_slurp(const char *file, size_t *size) { FILE *f; jump: f = fopen(file, "rb"); if (!f) return NULL; fseek(f, 0, SEEK_END); size_t fsize = ftell(f); rewind(f); void *slurp = malloc(fsize); fread(slurp, fsize, 1, f); fclose(f); if (size) *size = fsize; return slurp; } void *slurp_file(const char *filename, size_t *size) { void *ret; if (!access(filename, R_OK)) return os_slurp(filename, size); else if ((ret = mz_zip_reader_extract_file_to_heap(&game_cdb, filename, size, 0))) return ret; else if ((ret = mz_zip_reader_extract_file_to_heap(&corecdb, filename, size, 0))) return ret; return NULL; } char *slurp_text(const char *filename, size_t *size) { size_t len; unsigned char *str = slurp_file(filename, &len); if (!str) return NULL; char *retstr = malloc(len+1); memcpy(retstr, str, len); retstr[len] = '\0'; free(str); if (size) *size = len; return retstr; } int cp(const char *p1, const char *p2) { size_t len; void *data = slurp_file(p1, &len); FILE *f = fopen(p2, "w"); if (!f) return 1; fwrite(data, len, 1, f); free(data); fclose(f); return 0; } int mkpath(char *path, mode_t mode) { char tmp[256]; char *p = NULL; size_t len; struct stat sb; strncpy(tmp, path, sizeof(tmp)); len = strlen(tmp); if (len > 0 && tmp[len - 1] == '/') tmp[len - 1] = 0; for (p = tmp + 1; *p; p++) { if (*p == '/') { *p = 0; if (stat(tmp, &sb) != 0) { if (errno != ENOENT || mkdir(tmp, mode) != 0) { return -1; } } else if (!S_ISDIR(sb.st_mode)) { errno = ENOTDIR; return -1; } *p = '/'; } } if (stat(tmp, &sb) != 0) { if (errno != ENOENT || mkdir(tmp, mode) != 0) { return -1; } } else if (!S_ISDIR(sb.st_mode)) { errno = ENOTDIR; return -1; } return 0; } int slurp_write(void *txt, const char *filename, size_t len) { FILE *f = fopen(filename, "w"); if (!f) return 1; if (len < 0) len = strlen(txt); fwrite(txt, len, 1, f); fclose(f); return 0; }