#include "anim.h" #include "log.h" #include "stb_ds.h" HMM_Vec4 sample_linear(sampler *sampler, float time, int prev, int next) { if (sampler->rotation) return (HMM_Vec4)HMM_SLerp(sampler->data[prev].quat, time, sampler->data[next].quat); else return HMM_LerpV4(sampler->data[prev], time, sampler->data[next]); } HMM_Vec4 sample_cubicspline(sampler *sampler, float t, int prev, int next) { float t2 = t*t; float t3 = t2*t; float td = sampler->times[next]-sampler->times[prev]; HMM_Vec4 v = HMM_MulV4F(sampler->data[prev*3+1], (2*t3-3*t2+1)); v = HMM_AddV4(v, HMM_MulV4F(sampler->data[prev*3+2], td*(t3-2*t2+t))); v = HMM_AddV4(v, HMM_MulV4F(sampler->data[next*3+1], 3*t2-2*t3)); v = HMM_AddV4(v, HMM_MulV4F(sampler->data[next*3], td*(t3-t2))); return v; } HMM_Vec4 sample_sampler(sampler *sampler, float time) { int previous_time=0; int next_time=0; for (int i = 1; i < arrlen(sampler->times); i++) { if (time < sampler->times[i]) { previous_time = sampler->times[i-1]; next_time = sampler->times[i]; break; } } float td = sampler->times[next_time]-sampler->times[previous_time]; float t = (time - sampler->times[previous_time])/td; switch(sampler->type) { case LINEAR: return sample_linear(sampler,t,previous_time,next_time); break; case STEP: return sampler->data[previous_time]; break; case CUBICSPLINE: return sample_cubicspline(sampler,t, previous_time, next_time); break; } }