#ifndef SPRITE_H #define SPRITE_H #include "texture.h" #include "HandmadeMath.h" #include "render.h" #include "transform.h" #include "gameobject.h" typedef struct sprite { struct rgba color; struct rgba emissive; HMM_Vec4 rect; HMM_Vec2 spriteoffset; } sprite; sprite *sprite_make(); void sprite_free(sprite *sprite); #endif