#ifndef DEBUGDRAW_H #define DEBUGDRAW_H #include struct rgba; void debugdraw_init(); void draw_cppoint(struct cpVect point, float r, struct rgba color); void draw_points(struct cpVect *points, int n, float size, struct rgba color); void draw_line(cpVect *points, int n, struct rgba color, float seg_len, int closed); void draw_arrow(struct cpVect start, struct cpVect end, struct rgba, int capsize); void draw_edge(struct cpVect *points, int n, struct rgba color, int thickness, int closed, int flags, struct rgba line_color, float line_seg); /* pixels - how many pixels thick, segsize - dashed line seg len */ void draw_circle(int x, int y, float radius, float pixels, struct rgba color, float segsize); void draw_rect(int x, int y, int w, int h, struct rgba color); void draw_box(struct cpVect c, struct cpVect wh, struct rgba color); void draw_poly(cpVect *points, int n, struct rgba color, struct rgba line_color, float line_seg); void draw_grid(int width, int span, struct rgba color); void debug_flush(); void debugdraw_flush(); /* This is called once per frame to draw all queued elements */ cpVect inflatepoint(cpVect a, cpVect b, cpVect c, float d); void inflatepoints(cpVect *r, cpVect *p, float d, int n); #endif