(define-macro (time expr) `(let ((start (*s7* 'cpu-time))) (let ((res (list ,expr))) (list (car res) (- (*s7* 'cpu-time) start))))) (define-macro (funcinfo func info) `(*function* (funclet ,func) ,info)) (define-macro (funcloc func) `(format #f "~A:~A" (funcinfo ,func 'file) (funcinfo ,func 'line))) (define-macro (funcsrc func) `(funcinfo ,func 'source)) (define (objects->string . objs) (apply string-append (map (lambda (obj) (object->string obj #f)) objs))) (define-bacro (glog data lvl) (let ((file (port-filename)) (line (port-line-number))) `(log ,lvl ,data (if (equal? ,file "*stdin*") (*function* (outlet (curlet)) 'file) ,file) (if (equal? ,file "*stdin*") (*function* (outlet (curlet)) 'line) ,line)))) (define-bacro (loginfo . data) `(glog (objects->string ,@data) 0)) (define-bacro (logwarn . data) `(glog (objects->string ,@data) 1)) (define-bacro (logerr . data) `(glog (objects->string ,@data) 2)) (define-bacro (logcrit . data) `(glog (objects->string ,@data) 3)) (define (set_fps fps) (settings_cmd 0 (/ 1 fps))) (define (set_update fps) (settings_cmd 1 (/ 1 fps))) (define (set_phys fps) (settings_cmd 2 (/ 1 fps))) (define (zoom! amt) (settings_cmd 5 amt)) (define (win_fulltoggle) (win_cmd 0 0)) (define (win_fullscreen) (win_cmd 0 1)) (define (win_unfullscreen) (win_cmd 0 2)) (define (win_w) (win_cmd 0 3)) (define (win_h) (win_cmd 0 4)) (define (load_level s) (gen_cmd 0 s)) (define (load_prefab s) (gen_cmd 1 s)) (define (newobject) (sys_cmd 7)) (define (clear_level) (sys_cmd 9)) (define (fps) (sys_cmd 8)) (define (quit) (sys_cmd 0)) (define (exit) (quit)) (define (sound_play sound) (sound_cmd sound 0)) (define (sound_pause sound) (sound_cmd sound 1)) (define (sound_stop sound) (sound_cmd sound 2)) (define (sound_restart sound) (sound_cmd sound 3)) (define-macro (anim_play anim) `(anim_cmd 0 body ,anim)) (define-macro (registertype type . expr) (let ((f (gensym))) `(begin (define (,f) (begin . ,expr)) (register ,(case type ((update) 0) ((gui) 1)) ,f)))) (define-macro (update . expr) (let ((f (gensym))) `(begin (define (,f dt) (begin . ,expr)) (register 0 ,f)))) (define-macro (gui . expr) `(registertype gui (let ((pos #(0 0))) ,@expr))) (define-macro (while condition . body) (let ((loop (gensym))) `(let ,loop () (cond (,condition (begin . ,body) (,loop)))))) (define (clamp val min max) (cond ((< val min) min) ((> val max) max) (else val))) (define (lerp s f dt) (+ s (* (clamp dt 0 1) (- f s)))) (define (deg2rad deg) (* deg 0.01745329252)) (define-macro (body_type! body type) `(set_body ,body 1 ,(case type ((static) 2) ((dynamic) 0) ((kinematic) 1)))) (define (body_angle! body angle) (set_body body 0 angle)) (define (body_pos! body pos) (set_body body 2 pos)) (define (body_move! body vec) (set_body body 3 vec)) (define (body_flipx! body flip) (set_body body 5 flip)) (define (body_flipy! body flip) (set_body body 6 flip)) (define (gravity! x y) (phys_set 0 x y)) (define (b2i val) (if (eq? val #f) 0 1)) (define (dbg_draw_phys val) (settings_cmd 3 (b2i val))) (define (timescale! val) (settings_cmd 4 val)) (define (sim_play) (sys_cmd 1)) (define (sim_stop) (sys_cmd 2)) (define (sim_pause) (sys_cmd 3)) (define (sim_step) (sys_cmd 4)) (define (sim_play?) (sys_cmd 5)) (define (sim_pause?) (sys_cmd 6)) (define (camera! body) (int_cmd 0 body)) (define (bodytype? body) (phys_q body 0)) (define-macro (register-phys type . expr) (let ((f (gensym))) `(begin (define (,f hit norm) (begin . ,expr)) (phys_cmd body ,(case type ((collide) 0) ((separate) 3)) ,f)))) (define-macro (collide . expr) `(register-phys collide ,@expr)) (define-macro (separate . expr) `(register-phys separate ,@expr)) (define-macro (not! var) `(set! ,var (not ,var))) (define-macro* (define-script name (lets ()) . expr ) `(define* (,name (gameobject -1)) (let ((body gameobject) ,@lets) ,@expr (curlet)))) (define-macro (input key . expr) `(define (,(symbol "input_" (symbol->string key))) (begin . ,expr))) (define-macro (+=! var amt) `(set! ,var (+ ,var ,amt))) (define-macro (-=! var amt) `(set! ,var (- ,var ,amt))) (define (attach-script script object) (let-set! script 'body object))