#ifndef SOUND_H #define SOUND_H struct circbuf; struct SDL_AudioStream; struct Mix_Chunk { int i; }; struct Mix_Music { int i; }; enum MUS { MUS_STOP, MUS_PLAY, MUS_PAUSE }; struct soundstream { struct circbuf *buf; }; struct soundconvstream { // SDL_AudioStream *srconv; void *data; }; struct soundstream *soundstream_make(); /* A playing sound; struct sound { int loop; unsigned int frame; int playing; float gain; struct wav *data; struct bus *bus; }; /* Represents a sound file */ struct wav { unsigned int ch; unsigned int samplerate; unsigned int frames; float gain; /* In dB */ void *data; }; struct music { }; extern const char *audioDriver; void sound_init(); void audio_open(const char *device); void audio_close(); void sound_fillbuf(struct sound *s, short *buf, int n); struct wav *make_sound(const char *wav); void free_sound(const char *wav); void wav_norm_gain(struct wav *w, double lv); struct sound *play_sound(struct wav *wav); int sound_playing(const struct sound *s); int sound_paused(const struct sound *s); int sound_stopped(const struct sound *s); int sound_finished(const struct sound *s); void sound_pause(struct sound *s); void sound_resume(struct sound *s); void sound_stop(struct sound *s); struct music make_music(const char *mp3); const char *get_audio_driver(); void soundstream_fillbuf(struct soundstream *stream, short *buf, int n); void close_audio_device(int device); int open_device(const char *adriver); float short2db(short val); short db2short(float db); short short_gain(short val, float db); float pct2db(float pct); float pct2mult(float pct); void audio_init(); #endif