procs != nproc MAKEFLAGS = --jobs=$(procs) UNAME != uname ifeq ($(OS),Windows_NT) UNAME = Windows_NT endif UNAME_P != uname -m #CC specifies which compiler we're using CC = clang -std=c99 CXX = clang++ ifeq ($(DEBUG), 1) DEFFALGS += -DDEBUG INFO = dbg endif BIN = ./bin/ objprefix = $(BIN)obj DIRS = engine pinball editor brainstorm ETP = ./source/engine/thirdparty/ define make_objs find $(1) -type f -name '*.c' -o -name '*.cpp' | sed 's|\.c.*|.o|' | sed 's|\.|$(objprefix)|1' endef define make_obj echo $(1) | tr " " "\n" | sed 's|\.c.*|.o|' | sed 's|\.|$(objprefix)|1' endef define find_include find $(1) -type f -name '*.h' | sed 's|\/[^\/]*\.h$$||' | sort | uniq endef define prefix echo $(1) | tr " " "\n" | sed 's|.*|$(2)&$(3)|' endef define rm tmp=$$(mktemp); \ echo $(2) | tr " " "\n" > $${tmp}; \ echo $(1) | tr " " "\n" | grep -v -f $${tmp}; \ rm $${tmp} endef define findindir find $(1) -maxdepth 1 -type f -name '$(2)' endef # All other sources edirs != find ./source/engine -type d -name include edirs += ./source/engine ehead != $(call findindir,./source/engine,*.h) eobjects != $(call make_objs, ./source/engine) eobjects != $(call rm,$(eobjects),sqlite pl_mpeg_extract_frames pl_mpeg_player yugine.c yugine.c) imguisrcs = imgui imgui_draw imgui_widgets imgui_tables backends/imgui_impl_glfw backends/imgui_impl_opengl3 imguiobjs != $(call prefix,$(imguisrcs),$(objprefix)/source/editor/imgui/,.o) eddirs != find ./source/editor -type d eddirs += ./source/editor edhead != $(call findindir,./source/editor,*.h) edobjects != find ./source/editor -maxdepth 1 -type f -name '*.c' -o -name '*.cpp' edobjects != $(call make_obj,$(edobjects)) edobjects += $(imguiobjs) bsdirs != find ./source/brainstorm -type d bsobjects != $(call make_objs, ./source/brainstorm) pindirs != find ./source/pinball -type d pinobjects != $(call make_objs, ./source/pinball); edirs += ./source/engine/thirdparty/Chipmunk2D/include ./source/engine/thirdparty/enet/include includeflag != $(call prefix,$(edirs) $(eddirs) $(pindirs) $(bsdirs),-I) COMPINCLUDE = $(edirs) $(eddirs) $(pindirs) $(bsdirs) #COMPILER_FLAGS specifies the additional compilation options we're using WARNING_FLAGS = -Wall -Wextra -Wwrite-strings -Wno-unused-parameter -Wno-unused-function -Wno-missing-braces -Wno-incompatible-function-pointer-types -Wno-gnu-statement-expression -Wno-complex-component-init -pedantic COMPILER_FLAGS = $(includeflag) -g -O0 $(WARNING_FLAGS) -DGLEW_STATIC -D_GLFW_X11 -D_POSIX_C_SOURCE=1993809L -c -MMD -MP $< -o $@ LIBPATH = -L./bin ifeq ($(UNAME), Windows_NT) LINKER_FLAGS = -static -DSDL_MAIN_HANDLED ELIBS = engine editor mingw32 SDL2main SDL2 m dinput8 dxguid dxerr8 user32 gdi32 winmm imm32 ole32 oleaut32 shell32 version uuid setupapi opengl32 stdc++ winpthread ELIBS += SDL2_mixer FLAC vorbis vorbisenc vorbisfile mpg123 out123 syn123 opus opusurl opusfile ogg ssp shlwapi CLIBS = glew32 EXT = .exe else LINKER_FLAGS = ELIBS = editor engine CLIBS = glfw SDL2 SDL2_mixer dl pthread EXT = endif ELIBS != $(call prefix, $(ELIBS), -l) CLIBS != $(call prefix, $(CLIBS), -l) LELIBS = -Wl,-Bstatic $(ELIBS) -Wl,-Bdynamic $(CLIBS) objects = $(bsobjects) $(eobjects) $(pinobjects) DEPENDS = $(objects:.o=.d) -include $(DEPENDS) yuginec = ./source/engine/yugine.c ENGINE = $(BIN)libengine.a EDITOR = $(BIN)libeditor.a INCLUDE = $(BIN)include linkinclude = ./bin/include LINK = $(LIBPATH) $(LINKER_FLAGS) $(LELIBS) -o $@ engine: $(yuginec:.%.c=$(objprefix)%.o) $(ENGINE) @echo Linking engine @$(CXX) $< $(linkinclude:%=-I%) $(LINK) @echo Finished build editor: $(yuginec:.%.c=$(objprefix)%.o) $(EDITOR) $(ENGINE) @echo Linking editor $(CXX) $< $(linkinclude:%=-I%) $(LINK) @mv editor yugine/editor @echo Finished build $(ENGINE): $(eobjects) @echo Making library engine.a @ar -r $(ENGINE) $(eobjects) @cp -u -r $(ehead) $(INCLUDE) $(EDITOR): $(edobjects) @echo Making editor library @ar -r $(EDITOR) $(edobjects) @cp -u -r $(edhead) $(INCLUDE) xbrainstorm: $(ENGINE) $(bsobjects) @echo Making brainstorm @$(CXX) $(bsobjects) $(LINK) -o $@ @mv xbrainstorm brainstorm/brainstorm$(EXT) pinball: $(ENGINE) $(pinobjects) @echo Making pinball @$(CXX) $(pinobjects) $(LINK) -o $@ @mv pinball paladin/pinball $(objprefix)/%.o:%.cpp @mkdir -p $(@D) @echo Making C++ object $@ -@$(CXX) $(COMPILER_FLAGS) $(objprefix)/%.o:%.c @mkdir -p $(@D) @echo Making C object $@ -@$(CC) $(COMPILER_FLAGS) clean: @echo Cleaning project @find $(BIN) -type f -delete