#include "yugine.h" #include "render.h" #include "camera.h" #include "window.h" #include "engine.h" #include "input.h" #include "openglrender.h" #include "gameobject.h" #define MINIAUDIO_IMPLEMENTATION #include "miniaudio.h" #include "timer.h" #include "script.h" #include "ffi.h" #include "log.h" #include #include #include "2dphysics.h" #include #include #include "string.h" int physOn = 0; double renderlag = 0; double physlag = 0; double updatelag = 0; double renderMS = 1/165.f; double physMS = 1/120.f; double updateMS = 1/60.f; static int ed = 1; static int sim_play = 0; static double lastTick; static int phys_step = 0; static float timescale = 1.f; #define FPSBUF 10 static double framems[FPSBUF]; int framei = 0; int fps; #define SIM_STOP 0 #define SIM_PLAY 1 #define SIM_PAUSE 2 #define SIM_STEP 3 void seghandle(int sig) { /* #ifdef __linux__ void *ents[512]; size_t size; size = backtrace(ents, 512); if (strsignal(sig)) { YughCritical("CRASH! Signal: %s.", strsignal(sig)); } else { YughCritical("CRASH! Signal: %d.", sig); } YughCritical("====================BACKTRACE===================="); char **stackstr = backtrace_symbols(ents, size); YughInfo("Stack size is %d.", size); for (int i = 0; i < size; i++) { YughCritical(stackstr[i]); } duk_dump_stack(duk); exit(1); #endif */ } int main(int argc, char **args) { int logout = 1; ed = 1; for (int i = 1; i < argc; i++) { if (args[i][0] == '-') { switch(args[i][1]) { case 'p': ed = 0; break; case 'l': if (i+1 < argc && args[i+1][0] != '-') { log_setfile(args[i+1]); i++; continue; } else { YughError("Expected a file for command line arg '-l'."); exit(1); } case 'v': printf("Yugine version %s, %s build.\n", VER, INFO); printf("Copyright 2022-2023 odplot productions LLC.\n"); exit(1); break; case 'h': printf("-l Set log file\n"); printf("-p Launch engine in play mode instead of editor mode\n"); printf("-v Display engine info\n"); printf("-c Redirect logging to console\n"); exit(0); break; case 'c': logout = 0; break; } } } #if DBG if (logout) { time_t now = time(NULL); char fname[100]; snprintf(fname, 100, "yugine-%d.log", now); log_setfile(fname); } YughInfo("Starting yugine version %s.", VER); FILE *sysinfo = NULL; sysinfo = popen("uname -a", "r"); if (!sysinfo) { YughWarn("Failed to get sys info."); } else { log_cat(sysinfo); pclose(sysinfo); } signal(SIGSEGV, seghandle); signal(SIGABRT, seghandle); signal(SIGFPE, seghandle); #endif FILE *gameinfo = NULL; gameinfo = fopen("game.info", "w"); fprintf(gameinfo, "Yugine v. %s, sys %s.", VER, INFO); fclose(gameinfo); engine_init(); const GLFWvidmode *vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor()); YughInfo("Refresh rate is %d", vidmode->refreshRate); renderMS = 1.0/vidmode->refreshRate; if (ed) script_dofile("editor.js"); else script_dofile("game.js"); input_init(); openglInit(); while (!want_quit()) { double elapsed = glfwGetTime() - lastTick; deltaT = elapsed; lastTick = glfwGetTime(); double wait = fmax(0, renderMS-elapsed); input_poll(wait); window_all_handle_events(); framems[framei++] = elapsed; if (framei == FPSBUF) framei = 0; if (sim_play == SIM_PLAY || sim_play == SIM_STEP) { timer_update(elapsed * timescale); physlag += elapsed; call_updates(elapsed * timescale); while (physlag >= physMS) { phys_step = 1; physlag -= physMS; phys2d_update(physMS * timescale); call_physics(physMS * timescale); if (sim_play == SIM_STEP) sim_pause(); phys_step = 0; } } renderlag += elapsed; if (renderlag >= renderMS) { renderlag -= renderMS; window_renderall(); } gameobjects_cleanup(); } return 0; } int frame_fps() { double fpsms = 0; for (int i = 0; i < FPSBUF; i++) { fpsms += framems[i]; } return FPSBUF / fpsms; } int sim_playing() { return sim_play == SIM_PLAY; } int sim_paused() { return sim_play == SIM_PAUSE; } int sim_stopped() { return sim_play == SIM_STOP; } void sim_start() { sim_play = SIM_PLAY; } void sim_pause() { sim_play = SIM_PAUSE; } void sim_stop() { /* Revert starting state of everything from sim_start */ sim_play = SIM_STOP; } int phys_stepping() { return phys_step; } void sim_step() { if (sim_paused()) { YughInfo("Step"); sim_play = SIM_STEP; } } void set_timescale(float val) { timescale = val; }