#ifndef WINDOW_H #define WINDOW_H #include "render.h" #include #include struct mSDLWindow { GLFWwindow *window; int id; int width; int height; /* TODO: Bitfield these */ bool render; bool mouseFocus; bool keyboardFocus; bool fullscreen; bool minimized; bool shown; float projection[16]; }; struct Texture; extern struct mSDLWindow *mainwin; struct mSDLWindow *MakeSDLWindow(const char *name, int width, int height, uint32_t flags); void window_destroy(struct mSDLWindow *w); void window_handle_event(struct mSDLWindow *w); void window_all_handle_events(); void window_makecurrent(struct mSDLWindow *w); void window_makefullscreen(struct mSDLWindow *w); void window_togglefullscreen(struct mSDLWindow *w); void window_swap(struct mSDLWindow *w); void window_seticon(struct mSDLWindow *w, struct Texture *icon); int window_hasfocus(struct mSDLWindow *w); double frame_time(); double elapsed_time(); int elapsed_time_ms(); #endif