#include "registry.h" #include "gameobject.h" #include "2dphysics.h" #include "editor.h" #include "sprite.h" struct component components[MAXNAME] = { 0 }; int ncomponent = 0; #define REGISTER_COMP(NAME) register_component(#NAME, sizeof(struct NAME), &make_ ## NAME, &dbgdraw_ ## NAME, & ## NAME ## _gui, & ## NAME ## _init, void registry_init() { /* REGISTER_COMP(sprite); REGISTER_COMP(2d_circle); REGISTER_COMP(2d_segment); REGISTER_COMP(2d_box); REGISTER_COMP(2d_polygon); REGISTER_COMP(2d_edge); */ register_component("Sprite", sizeof(struct mSprite), &MakeSprite, NULL, &sprite_gui, &sprite_init); register_component("2D Circle Collider", sizeof(struct phys2d_circle), &Make2DCircle, &phys2d_dbgdrawcircle, &circle_gui, &phys2d_circleinit); register_component("2D Segment", sizeof(struct phys2d_segment), &Make2DSegment, &phys2d_dbgdrawseg, &segment_gui, &phys2d_seginit); register_component("2D Box", sizeof(struct phys2d_box), &Make2DBox, &phys2d_dbgdrawbox, &box_gui, &phys2d_boxinit); register_component("2D Polygon", sizeof(struct phys2d_poly), &Make2DPoly, &phys2d_dbgdrawpoly, &poly_gui, &phys2d_polyinit); register_component("2D Edge", sizeof(struct phys2d_edge), &Make2DEdge, &phys2d_dbgdrawedge, &edge_gui, &phys2d_edgeinit); } void register_component(const char *name, size_t size, void (*make)(struct mGameObject * go, struct component * c), void(*draw_debug)(void *data), void(*draw_gui)(void *data), void(*init)(void *data, struct mGameObject * go)) { struct component *c = &components[ncomponent++]; c->name = name; c->make = make; c->draw_debug = draw_debug; c->draw_gui = draw_gui; c->init = init; c->data = NULL; c->id = ncomponent - 1; c->datasize = size; } void comp_draw_debug(struct component *c) { c->draw_debug(c->data); } void comp_draw_gui(struct component *c) { c->draw_gui(c->data); }