#ifndef WINDOW_H #define WINDOW_H #include struct window { int id; HMM_Vec2 size; // Actual width and height of the window HMM_Vec2 rendersize; // The desired rendering resolution, what the assets are at HMM_Vec2 psize; float left; float top; double dpi; int render; int mouseFocus; int keyboardFocus; int fullscreen; int minimized; int iconified; int focus; int shown; int mode; float aspect; float raspect; char *title; int start; }; typedef struct window window; struct texture; extern struct window mainwin; void window_resize(int width, int height); void window_focused(int focus); void window_iconified(int s); void window_suspended(int s); void window_apply(window *w); void window_free(window *w); void window_setfullscreen(window *w, int f); void set_icon(const char *png); void window_seticon(struct window *w, struct texture *icon); #endif