#ifndef REGISTRY_H #define REGISTRY_H #include #include #include "config.h" struct gameobject; struct component_interface { const char *name; void *(*make)(struct gameobject * go); /* Called to create the component */ void (*io)(void *data, FILE *f, int read); void (*draw_debug)(void *data); /* Draw debugging info in editor */ void (*draw_gui)(void *data); void (*init)(void *data, struct gameobject * go); void (*delete)(void *data); }; struct component { void *data; struct gameobject *go; struct component_interface *ref; }; struct component comp_make(struct component_interface *interface); void comp_draw_debug(struct component *c); void comp_draw_gui(struct component *c); void comp_delete(struct component *c); void comp_init(struct component *c); void comp_io(struct component *c, int read); void comp_update(struct component *c, struct gameobject *go); void registry_init(); void register_component(const char *name, size_t size, void (*make)(struct gameobject * go, struct component * c), void (*delete)(void *data), void (*io)(void *data, FILE *f, int read), void(*draw_debug)(void *data), void(*draw_gui)(void *data), void(*init)(void *data, struct gameobject * go)); #endif