#include "resources.h" #include "config.h" #include "log.h" #include #include #include #include #include #include #include #include #include #include #include "font.h" #include #include "miniz.h" #ifndef __EMSCRIPTEN__ #include #endif #include "sokol/sokol_fetch.h" #include "stb_ds.h" #if defined(_WIN32) #include #define mkdir(x,y) _mkdir(x) #endif char **prefabs; static const char *cur_ext = NULL; struct dirent *c_dirent = NULL; char pathbuf[MAXPATH + 1]; static mz_zip_archive core_res; int LOADED_GAME = 0; uint8_t *gamebuf; void *zipbuf; sfetch_handle_t game_h; void *os_slurp(const char *file, size_t *size) { FILE *f; jump: f = fopen(file, "rb"); if (!f) return NULL; fseek(f, 0, SEEK_END); size_t fsize = ftell(f); rewind(f); void *slurp = malloc(fsize); fread(slurp, fsize, 1, f); fclose(f); if (size) *size = fsize; return slurp; } #define MAXGAMESIZE 15*1024*1024 static void response_cb(const sfetch_response_t *r) { if (r->fetched) { YughInfo("FINISHED FETCH\n"); zipbuf = malloc(r->data.size); memcpy(zipbuf, r->data.ptr, r->data.size); } if (r->finished) { YughInfo("FINISHED RESPONSE\n"); LOADED_GAME = 1; void *buf = sfetch_unbind_buffer(r->handle); free(buf); if (r->failed) LOADED_GAME = -1; } } #if defined(__linux__) #include #include #elif defined(__APPLE__) #include #elif defined(_WIN32) #include #endif int get_executable_path(char *buffer, unsigned int buffer_size) { #if defined(__linux__) ssize_t len = readlink("/proc/self/exe", buffer, buffer_size - 1); if (len == -1) { return 0; } buffer[len] = '\0'; return len; #elif defined(__APPLE__) if (_NSGetExecutablePath(buffer, &buffer_size) == 0) { return buffer_size; } #elif defined(_WIN32) return GetModuleFileName(NULL, buffer, buffer_size); #endif return 0; } void *gamedata; void resources_init() { sfetch_setup(&(sfetch_desc_t){ .max_requests = 1024, .num_channels = 4, .num_lanes = 8, .logger = { .func = sg_logging }, }); size_t coresize; void *core = os_slurp("core.zip", &coresize); mz_zip_reader_init_mem(&core_res, core, coresize, 0); #ifdef __EMSCRIPTEN__ gamebuf = malloc(MAXGAMESIZE); game_h = sfetch_send(&(sfetch_request_t){ .path="game.zip", .callback = response_cb, .buffer = { .ptr = gamebuf, .size = MAXGAMESIZE } }); #endif } char *seprint(char *fmt, ...) { va_list args; va_start (args, fmt); char test[128]; int len = vsnprintf(test, 128, fmt, args); if (len > 128) { char *test = malloc(len+1); vsnprintf(test, len+1, fmt, args); return strdup(test); } return strdup(test); } static char *ext_paths = NULL; #ifndef __EMSCRIPTEN__ static char **ls_paths = NULL; static int ls_ftw(const char *path, const struct stat *sb, int typeflag) { if (typeflag == FTW_F && strlen(path) > 2) arrpush(ls_paths, strdup(&path[2])); return 0; } time_t file_mod_secs(const char *file) { struct stat attr; mz_uint index; mz_zip_archive_file_stat pstat; if (!stat(file,&attr)) return attr.st_mtime; else if ((index = mz_zip_reader_locate_file(&core_res, file, NULL, 0)) != -1) { mz_zip_reader_file_stat(&core_res, index, &pstat); return pstat.m_time; } return -1; } // TODO: Not reentrant char **ls(const char *path) { if (ls_paths) { for (int i = 0; i < arrlen(ls_paths); i++) free(ls_paths[i]); arrfree(ls_paths); } ftw(path, ls_ftw, 10); return ls_paths; } #else void fill_extensions(char *paths, const char *path, const char *ext) {}; char **ls(const char *path) { return NULL; } void pack(const char *name, const char *dir) {} #endif char *str_replace_ext(const char *s, const char *newext) { static char ret[256]; strncpy(ret, s, 256); char *ext = strrchr(ret, '.'); strncpy(ext, newext, 10); return ret; } int fexists(const char *path) { int len = strlen(path); if (mz_zip_reader_locate_file(&core_res, path, NULL, 0) != -1) return 1; else if (!access(path, R_OK)) return 1; return 0; } void *slurp_file(const char *filename, size_t *size) { if (!access(filename, R_OK)) return os_slurp(filename, size); else return mz_zip_reader_extract_file_to_heap(&core_res, filename, size, 0); } char *slurp_text(const char *filename, size_t *size) { size_t len; unsigned char *str = slurp_file(filename, &len); if (!str) return NULL; char *retstr = malloc(len+1); memcpy(retstr, str, len); retstr[len] = '\0'; free(str); if (size) *size = len; return retstr; } int cp(const char *p1, const char *p2) { size_t len; void *data = slurp_file(p1, &len); FILE *f = fopen(p2, "w"); if (!f) return 1; fwrite(data, len, 1, f); free(data); fclose(f); return 0; } int mkpath(char *path, mode_t mode) { char tmp[256]; char *p = NULL; size_t len; struct stat sb; strncpy(tmp, path, sizeof(tmp)); len = strlen(tmp); if (len > 0 && tmp[len - 1] == '/') tmp[len - 1] = 0; for (p = tmp + 1; *p; p++) { if (*p == '/') { *p = 0; if (stat(tmp, &sb) != 0) { if (errno != ENOENT || mkdir(tmp, mode) != 0) { return -1; } } else if (!S_ISDIR(sb.st_mode)) { errno = ENOTDIR; return -1; } *p = '/'; } } if (stat(tmp, &sb) != 0) { if (errno != ENOENT || mkdir(tmp, mode) != 0) { return -1; } } else if (!S_ISDIR(sb.st_mode)) { errno = ENOTDIR; return -1; } return 0; } int slurp_write(void *txt, const char *filename, size_t len) { FILE *f = fopen(filename, "w"); if (!f) return 1; if (len < 0) len = strlen(txt); fwrite(txt, len, 1, f); fclose(f); return 0; }