#version 330 core layout (location = 0) in vec2 apos; layout (location = 1) in vec4 acolor; layout (location = 2) in float radius; uniform mat4 proj; out vec4 fcolor; void main() { gl_Position = proj * vec4(apos, 0.0, 1.0); fcolor = acolor; gl_PointSize = radius; }