#ifndef OPENGL_RENDER_H #define OPENGL_RENDER_H #if defined __linux__ #define SOKOL_GLCORE33 #elif __EMSCRIPTEN__ #define SOKOL_GLES3 #elif __WIN32 #define SOKOL_D3D11 #define SOKOL_WIN32_FORCE_MAIN #elif __APPLE__ #define SOKOL_METAL #endif #include "sokol/sokol_gfx.h" #include "HandmadeMath.h" #define RGBA_MAX 255 #include "window.h" extern struct rgba color_white; extern struct rgba color_black; extern int renderMode; extern HMM_Vec3 dirl_pos; extern HMM_Mat4 projection; extern HMM_Mat4 hudproj; struct camera3d { }; typedef struct camera3d camera3d; struct draw_p { float x; float y; }; #include enum RenderMode { LIT, UNLIT, WIREFRAME, DIRSHADOWMAP, OBJECTPICKER }; void render_init(); void openglRender(struct window *window); void opengl_rendermode(enum RenderMode r); void openglInit3d(struct window *window); void openglRender3d(struct window *window, camera3d *camera); void capture_screen(int x, int y, int w, int h, const char *path); void render_winsize(); void debug_draw_phys(int draw); void set_cam_body(cpBody *body); cpVect cam_pos(); float cam_zoom(); void add_zoom(float val); HMM_Vec2 world2screen(HMM_Vec2 pos); HMM_Vec2 screen2world(HMM_Vec2 pos); sg_shader sg_compile_shader(const char *v, const char *f, sg_shader_desc *d); void gif_rec_start(int w, int h, int cpf, int bitdepth); void gif_rec_end(const char *path); struct uv_n { unsigned short u; unsigned short v; }; struct st_n { struct uv_n s; struct uv_n t; }; struct rgba { unsigned char r; unsigned char g; unsigned char b; unsigned char a; }; typedef struct rgba rgba; struct boundingbox { float t; float b; float r; float l; }; struct rect { float h, w, x, y; }; /* Normalized S,T coordinates for rendering */ struct glrect { float s0; float s1; float t0; float t1; }; struct boundingbox cwh2bb(HMM_Vec2 c, HMM_Vec2 wh); float *rgba2floats(float *r, struct rgba c); extern sg_blend_state blend_trans; #endif