#ifndef FONT_H #define FONT_H #include "mathc.h" #include "sokol/sokol_gfx.h" #include "texture.h" #include "2dphysics.h" struct shader; struct window; /// Holds all state information relevant to a character as loaded using FreeType struct Character { mfloat_t Size[2]; // Size of glyph mfloat_t Bearing[2]; // Offset from baseline to left/top of glyph unsigned int Advance; // Horizontal offset to advance to next glyph struct glrect rect; }; struct sFont { uint32_t fontTexture; uint32_t height; struct Character Characters[127]; sg_image texID; }; void font_init(struct shader *s); struct sFont *MakeFont(const char *fontfile, int height); void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale, struct rgba color); void text_settype(struct sFont *font); int renderText(const char *text, mfloat_t pos[2], float scale, struct rgba color, float lw, int caret); // void text_frame(); void text_flush(); unsigned char *slurp_file(const char *filename); char *slurp_text(const char *filename); int slurp_write(const char *txt, const char *filename); #endif