#include "font.h" #include "log.h" #include "render.h" #include #include #include #include #include #include #include #include #include "2dphysics.h" #include "openglrender.h" #include "stb_image_write.h" #include "stb_rect_pack.h" #include "stb_truetype.h" struct sFont *font; #define max_chars 40000 unsigned char *slurp_file(const char *filename) { FILE *f = fopen(filename, "rb"); if (!f) return NULL; fseek(f, 0, SEEK_END); long fsize = ftell(f); fseek(f, 0, SEEK_SET); unsigned char *slurp = malloc(fsize + 1); fread(slurp, fsize, 1, f); fclose(f); return slurp; } char *slurp_text(const char *filename) { FILE *f = fopen(filename, "r'"); if (!f) { YughWarn("File %s doesn't exist.", filename); return NULL; } char *buf; long int fsize; fseek(f, 0, SEEK_END); fsize = ftell(f); buf = malloc(fsize + 1); rewind(f); size_t r = fread(buf, sizeof(char), fsize, f); buf[r] = '\0'; fclose(f); return buf; } int slurp_write(const char *txt, const char *filename) { FILE *f = fopen(filename, "w"); if (!f) return 1; fputs(txt, f); fclose(f); return 0; } static sg_shader fontshader; static sg_bindings bind_text; static sg_pipeline pipe_text; struct text_vert { cpVect pos; cpVect wh; struct uv_n uv; struct uv_n st; struct rgba color; }; static struct text_vert text_buffer[max_chars]; void font_init(struct shader *textshader) { fontshader = sg_make_shader(&(sg_shader_desc){ .vs.source = slurp_text("shaders/textvert.glsl"), .fs.source = slurp_text("shaders/textfrag.glsl"), .vs.uniform_blocks[0] = { .size = sizeof(float) * 16, // .layout = SG_UNIFORMLAYOUT_STD140, .uniforms = { [0] = {.name = "projection", .type = SG_UNIFORMTYPE_MAT4}}}, .fs.images[0] = {.name = "text", .image_type = SG_IMAGETYPE_2D, .sampler_type = SG_SAMPLERTYPE_FLOAT}}); pipe_text = sg_make_pipeline(&(sg_pipeline_desc){ .shader = fontshader, .layout = { .attrs = { [0].format = SG_VERTEXFORMAT_FLOAT2, /* verts */ [0].buffer_index = 1, [1].format = SG_VERTEXFORMAT_FLOAT2, /* pos */ [2].format = SG_VERTEXFORMAT_FLOAT2, /* width and height */ [3].format = SG_VERTEXFORMAT_USHORT2N, /* uv pos */ [4].format = SG_VERTEXFORMAT_USHORT2N, /* uv width and height */ [5].format = SG_VERTEXFORMAT_UBYTE4N, /* color */ }, .buffers[0].step_func = SG_VERTEXSTEP_PER_INSTANCE }, .primitive_type = SG_PRIMITIVETYPE_TRIANGLE_STRIP, }); float text_verts[8] = { 0,0, 0,1, 1,0, 1,1 }; bind_text.vertex_buffers[1] = sg_make_buffer(&(sg_buffer_desc){ .data = SG_RANGE(text_verts), .usage = SG_USAGE_IMMUTABLE }); bind_text.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){ .size = sizeof(struct text_vert)*max_chars, .type = SG_BUFFERTYPE_VERTEXBUFFER, .usage = SG_USAGE_STREAM, .label = "text buffer"}); font = MakeFont("LessPerfectDOSVGA.ttf", 16); bind_text.fs_images[0] = font->texID; } struct sFont *MakeFont(const char *fontfile, int height) { YughInfo("Making font %s.", fontfile); int packsize = 1024; struct sFont *newfont = calloc(1, sizeof(struct sFont)); newfont->height = height; char fontpath[256]; snprintf(fontpath, 256, "fonts/%s", fontfile); unsigned char *ttf_buffer = slurp_file(fontpath); unsigned char *bitmap = malloc(packsize * packsize); stbtt_packedchar glyphs[95]; stbtt_pack_context pc; stbtt_PackBegin(&pc, bitmap, packsize, packsize, 0, 1, NULL); stbtt_PackFontRange(&pc, ttf_buffer, 0, height, 32, 95, glyphs); stbtt_PackEnd(&pc); stbi_write_png("packedfont.png", packsize, packsize, 1, bitmap, sizeof(char) * packsize); stbtt_fontinfo fontinfo; if (!stbtt_InitFont(&fontinfo, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer, 0))) { YughError("Failed to make font %s", fontfile); } newfont->texID = sg_make_image(&(sg_image_desc){ .type = SG_IMAGETYPE_2D, .width = packsize, .height = packsize, .pixel_format = SG_PIXELFORMAT_R8, .usage = SG_USAGE_IMMUTABLE, .min_filter = SG_FILTER_NEAREST, .mag_filter = SG_FILTER_NEAREST, .data.subimage[0][0] = { .ptr = bitmap, .size = packsize * packsize}}); free(ttf_buffer); free(bitmap); for (unsigned char c = 32; c < 127; c++) { stbtt_packedchar glyph = glyphs[c - 32]; struct glrect r; r.s0 = glyph.x0 / (float)packsize; r.s1 = glyph.x1 / (float)packsize; r.t0 = glyph.y0 / (float)packsize; r.t1 = glyph.y1 / (float)packsize; newfont->Characters[c].Advance = glyph.xadvance; newfont->Characters[c].Size[0] = glyph.x1 - glyph.x0; newfont->Characters[c].Size[1] = glyph.y1 - glyph.y0; newfont->Characters[c].Bearing[0] = glyph.xoff; newfont->Characters[c].Bearing[1] = glyph.yoff2; newfont->Characters[c].rect = r; } return newfont; } static int curchar = 0; void draw_char_box(struct Character c, float cursor[2], float scale, float color[3]) { int x, y, w, h; x = cursor[0]; y = cursor[1]; w = 8 * scale; h = 14; x += w / 2.f; y += h / 2.f; draw_rect(x, y, w, h, color); } void text_flush() { if (curchar == 0) return; sg_apply_pipeline(pipe_text); sg_apply_bindings(&bind_text); sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, SG_RANGE_REF(projection)); sg_range verts; verts.ptr = text_buffer; verts.size = sizeof(struct text_vert) * curchar; sg_update_buffer(bind_text.vertex_buffers[0], &verts); sg_draw(0, 4, curchar); curchar = 0; } static int drawcaret = 0; void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale, struct rgba color) { float offset[2] = {-1, 1}; struct text_vert vert; vert.wh.x = c.Size[0] * scale; vert.wh.y = c.Size[1] * scale; vert.pos.x = cursor[0] - (c.Bearing[0] + offset[0]) * scale; vert.pos.y = cursor[1] - (c.Bearing[1] + offset[1]) * scale; vert.uv.u = c.rect.s0*USHRT_MAX; vert.uv.v = c.rect.t0*USHRT_MAX; vert.st.u = (c.rect.s1-c.rect.s0)*USHRT_MAX; vert.st.v = (c.rect.t1-c.rect.t0)*USHRT_MAX; vert.color = color; memcpy(text_buffer + curchar, &vert, sizeof(struct text_vert)); curchar++; return; /* if (drawcaret == curchar) { draw_char_box(c, cursor, scale, color); shader_use(shader); } */ /* sg_append_buffer(bind_text.vertex_buffers[0], SG_RANGE_REF(verts)); offset[0] = 1; offset[1] = -1; fill_charverts(verts, cursor, scale, c, offset); sg_update_buffer(bind_text.vertex_buffers[0], SG_RANGE_REF(verts)); offset[1] = 1; fill_charverts(verts, cursor, scale, c, offset); sg_update_buffer(bind_text.vertex_buffers[0], SG_RANGE_REF(verts)); offset[0] = -1; offset[1] = -1; fill_charverts(verts, cursor, scale, c, offset); sg_update_buffer(bind_text.vertex_buffers[0], SG_RANGE_REF(verts)); */ } void text_settype(struct sFont *mfont) { font = mfont; } int renderText(const char *text, mfloat_t pos[2], float scale, struct rgba color, float lw, int caret) { int len = strlen(text); drawcaret = caret; mfloat_t cursor[2] = {0.f}; cursor[0] = pos[0]; cursor[1] = pos[1]; const unsigned char *line, *wordstart, *drawstart; line = drawstart = (unsigned char *)text; struct rgba usecolor = color; while (*line != '\0') { if (isblank(*line)) { sdrawCharacter(font->Characters[*line], cursor, scale, usecolor); cursor[0] += font->Characters[*line].Advance * scale; line++; } else if (isspace(*line)) { sdrawCharacter(font->Characters[*line], cursor, scale, usecolor); cursor[1] -= scale * font->height; cursor[0] = pos[0]; line++; } else { wordstart = line; int wordWidth = 0; while (!isspace(*line) && *line != '\0') { wordWidth += font->Characters[*line].Advance * scale; line++; } if (lw > 0 && (cursor[0] + wordWidth - pos[0]) >= lw) { cursor[0] = pos[0]; cursor[1] -= scale * font->height; } while (wordstart < line) { sdrawCharacter(font->Characters[*wordstart], cursor, scale, usecolor); cursor[0] += font->Characters[*wordstart].Advance * scale; wordstart++; } } } /* if (caret > curchar) { draw_char_box(font->Characters[69], cursor, scale, color); } */ return cursor[1] - pos[1]; }