#include "gui.h" #include "render.h" #include "sokol/sokol_app.h" #include "imgui.h" #include "implot.h" #define SOKOL_IMPL #include "sokol/util/sokol_imgui.h" #include "sokol/util/sokol_gfx_imgui.h" #include static sgimgui_t sgimgui; #include "jsffi.h" JSC_SCALL(imgui_window, bool active = true; ImGui::Begin(str, &active); script_call_sym(argv[1], 0, NULL); ImGui::End(); ret = boolean2js(active); ) JSC_SCALL(imgui_menu, if (ImGui::BeginMenu(str)) { script_call_sym(argv[1], 0, NULL); ImGui::EndMenu(); } ) JSC_CCALL(imgui_menubar, if (ImGui::BeginMenuBar()) { script_call_sym(argv[0], 0, NULL); ImGui::EndMenuBar(); } ) JSC_CCALL(imgui_mainmenubar, if (ImGui::BeginMainMenuBar()) { script_call_sym(argv[0], 0, NULL); ImGui::EndMainMenuBar(); } ) JSC_CCALL(imgui_menuitem, char *name = js2strdup(argv[0]); char *keyfn = JS_IsUndefined(argv[1]) ? NULL : js2strdup(argv[1]); bool on = JS_IsUndefined(argv[3]) ? false : js2boolean(argv[3]); if (ImGui::MenuItem(JS_Is(argv[0]) ? name : "##empty" ,keyfn, &on)) script_call_sym(argv[2], 0, NULL); if (JS_Is(argv[0])) free(name); if (keyfn) free(keyfn); return boolean2js(on); ) JSC_SCALL(imgui_plot, ImPlot::SetNextAxisToFit(ImAxis_X1); ImPlot::SetNextAxisToFit(ImAxis_Y1); ImPlot::BeginPlot(str); script_call_sym(argv[1], 0, NULL); ImPlot::EndPlot(); ) JSC_SCALL(imgui_lineplot, double data[js_arrlen(argv[1])]; for (int i = 0; i < js_arrlen(argv[1]); i++) data[i] = js2number(js_getpropidx(argv[1], i)); ImPlot::PlotLine(str, data, js_arrlen(argv[1])); ) JSC_SSCALL(imgui_textinput, char buffer[512]; strncpy(buffer, str2, 512); ImGui::InputText(str, buffer, sizeof(buffer)); ret = str2js(buffer); ) JSC_SCALL(imgui_text, ImGui::Text(str); ) JSC_SCALL(imgui_button, if (ImGui::Button(str)) script_call_sym(argv[1], 1, argv); ) JSC_CCALL(imgui_sokol_gfx, sgimgui_draw(&sgimgui); if (ImGui::BeginMenu("sokol-gfx")) { ImGui::MenuItem("Capabilities", 0, &sgimgui.caps_window.open); ImGui::MenuItem("Frame Stats", 0, &sgimgui.frame_stats_window.open); ImGui::MenuItem("Buffers", 0, &sgimgui.buffer_window.open); ImGui::MenuItem("Images", 0, &sgimgui.image_window.open); ImGui::MenuItem("Samplers", 0, &sgimgui.sampler_window.open); ImGui::MenuItem("Shaders", 0, &sgimgui.shader_window.open); ImGui::MenuItem("Pipelines", 0, &sgimgui.pipeline_window.open); ImGui::MenuItem("Attachments", 0, &sgimgui.attachments_window.open); ImGui::MenuItem("Calls", 0, &sgimgui.capture_window.open); ImGui::EndMenu(); } ) JSC_SCALL(imgui_slider, float val = js2number(argv[1]); float low = JS_IsUndefined(argv[2]) ? 0.0 : js2number(argv[2]); float high = JS_IsUndefined(argv[3]) ? 1.0 : js2number(argv[3]); ImGui::SliderFloat(str, &val, low, high, "%.3f"); ret = number2js(val); ) JSC_SCALL(imgui_checkbox, bool val = js2boolean(argv[1]); ImGui::Checkbox(str, &val); ret = boolean2js(val); ) JSC_CCALL(imgui_pushid, ImGui::PushID(js2number(argv[0])); ) JSC_CCALL(imgui_popid, ImGui::PopID(); ) JSC_CCALL(imgui_image, texture *tex = js2texture(argv[0]); simgui_image_t simgui_img = simgui_make_image(&(simgui_image_desc_t){ .image = tex->id, .sampler = std_sampler }); ImTextureID tex_id = simgui_imtextureid(simgui_img); ImGui::Image(tex_id, ImVec2(tex->width, tex->height)); simgui_destroy_image(simgui_img); ) static const JSCFunctionListEntry js_imgui_funcs[] = { MIST_FUNC_DEF(imgui, window, 2), MIST_FUNC_DEF(imgui, menu, 2), MIST_FUNC_DEF(imgui, pushid, 1), MIST_FUNC_DEF(imgui, popid, 0), MIST_FUNC_DEF(imgui, slider, 4), MIST_FUNC_DEF(imgui, menubar, 1), MIST_FUNC_DEF(imgui, mainmenubar, 1), MIST_FUNC_DEF(imgui, menuitem, 3), MIST_FUNC_DEF(imgui, image, 1), MIST_FUNC_DEF(imgui, textinput, 2), MIST_FUNC_DEF(imgui, button, 2), MIST_FUNC_DEF(imgui, checkbox, 2), MIST_FUNC_DEF(imgui, text, 1), MIST_FUNC_DEF(imgui, plot,1), MIST_FUNC_DEF(imgui,lineplot,2), MIST_FUNC_DEF(imgui, sokol_gfx, 0), }; static int started = 0; JSValue gui_init(JSContext *js) { simgui_desc_t sdesc = {0}; simgui_setup(&sdesc); sgimgui_desc_t desc = {0}; sgimgui_init(&sgimgui, &desc); ImPlot::CreateContext(); JSValue imgui = JS_NewObject(js); JS_SetPropertyFunctionList(js, imgui, js_imgui_funcs, countof(js_imgui_funcs)); started = 1; return imgui; } int gui_input(sapp_event *e) { if (started) return simgui_handle_event(e); return 0; } void gui_newframe(int x, int y, float dt) { simgui_frame_desc_t frame = { .width = x, .height = y, .delta_time = dt }; simgui_new_frame(&frame); } void gui_endframe() { simgui_render(); } void gui_exit() { sgimgui_discard(&sgimgui); }