#ifndef RESOURCES_H #define RESOURCES_H #include #include "stb_ds.h" #include "string.h" #include extern char *DATA_PATH; extern int LOADED_GAME; void resources_init(); char *get_filename_from_path(char *path, int extension); char *get_directory_from_path(char *path); char *str_replace_ext(const char *s, const char *newext); FILE *res_open(char *path, const char *tag); char **ls(const char *path); int cp(const char *p1, const char *p2); int fexists(const char *path); time_t file_mod_secs(const char *file); void pack_start(const char *name); void pack_add(const char *path); void pack_end(); char *dirname(const char *path); void *slurp_file(const char *filename, size_t *size); char *slurp_text(const char *filename, size_t *size); int slurp_write(const char *txt, const char *filename, size_t len); char *seprint(char *fmt, ...); #endif