var AI = { race(list) { return function(dt) { var good = false; list.forEach(function(x) { if (x.call(this,dt)) good = true; }, this); return good; }; }, do(times, list) { }, sequence(list) { var i = 0; return function(dt) { while (i !== list.length) { if (list[i].call(this,dt)) i++; else return false; } return true; }; }, parallel(list) { return function(dt) { var good = true; list.forEach(function(x){ if (!x.call(this,dt)) good = false; },this); return good; }; }, moveto() { return function(dt) { var dir = this.randomloc.sub(this.pos); if (Vector.length(dir) < 10) return true; this.velocity = Vector.norm(this.randomloc.sub(this.pos)).scale(20); return false; } }, move() { return function(dt) { this.velocity = this.left().scale(20); return false; } }, wait(secs) { secs ??= 1; var accum = 0; return function(dt) { accum += dt; if (accum >= secs) return true; return false; }; }, };