#include "yugine.h" #include "camera.h" #include "font.h" #include "gameobject.h" #include "input.h" #include "render.h" #include "window.h" #include "sound.h" #include "resources.h" #include #include "datastream.h" #include "timer.h" #include "quickjs/quickjs.h" #include "ffi.h" #include "script.h" #include "log.h" #include #include #include "2dphysics.h" #ifdef __GLIBC__ #include #endif #include #include #include "string.h" #include "render.h" #include "sokol/sokol_app.h" #include "sokol/sokol_audio.h" #include "sokol/sokol_time.h" #include "sokol/sokol_args.h" #include #include #include "stb_image.h" #include "stb_image_write.h" #include #include "debug.h" static struct d_prof prof_draw; static struct d_prof prof_update; static struct d_prof prof_input; static struct d_prof prof_physics; double physlag = 0; double physMS = 1 / 60.f; static int phys_step = 0; double appTime = 0; static float timescale = 1.f; #define SIM_PLAY 0 #define SIM_PAUSE 1 #define SIM_STEP 2 static int sim_play = SIM_PLAY; int editor_mode = 0; #ifdef __TINYC__ int backtrace(void **buffer, int size) { extern uint64_t *__libc_stack_end; uint64_t **p, *bp, *frame; asm ("mov %%rbp, %0;" : "=r" (bp)); p = (uint64_t**) bp; int i = 0; while (i < size) { frame = p[0]; if (frame < bp || frame > __libc_stack_end) { return i; } buffer[i++] = p[1]; p = (uint64_t**) frame; } return i; } #endif void print_stacktrace() { #ifdef __GLIBC__ void *ents[512]; size_t size = backtrace(ents, 512); YughCritical("====================BACKTRACE===================="); char **stackstr = backtrace_symbols(ents, size); YughCritical("Stack size is %d.", size); for (int i = 0; i < size; i++) YughCritical(stackstr[i]); js_stacktrace(); #endif } void seghandle(int sig) { #ifdef __GLIBC__ if (strsignal(sig)) YughCritical("CRASH! Signal: %s.", strsignal(sig)); // print_stacktrace(); exit(1); #endif } const char *engine_info() { static char str[100]; snprintf(str, 100, "Yugine version %s, %s build.\nCopyright 2022-2023 odplot productions LLC.\n", VER, INFO); return str; } static int argc; static char **args; void c_init() { render_init(); window_set_icon("icons/moon.gif"); window_resize(sapp_width(), sapp_height()); script_evalf("initialize();"); } int frame_fps() { return 1.0/sapp_frame_duration(); } static void process_frame() { double elapsed = sapp_frame_duration(); appTime += elapsed; input_poll(0); timer_update(elapsed, timescale); if (sim_play == SIM_PLAY || sim_play == SIM_STEP) { prof_start(&prof_update); call_updates(elapsed * timescale); prof(&prof_update); physlag += elapsed; while (physlag >= physMS) { prof_start(&prof_physics); phys_step = 1; physlag -= physMS; phys2d_update(physMS * timescale); call_physics(physMS * timescale); if (sim_play == SIM_STEP) sim_pause(); phys_step = 0; prof(&prof_physics); } if (sim_play == SIM_STEP) sim_pause(); } prof_start(&prof_draw); window_render(&mainwin); prof(&prof_draw); gameobjects_cleanup(); } void c_frame() { if (editor_mode) return; process_frame(); } void c_clean() { gif_rec_end("out.gif"); out_memusage("jsmem.txt"); script_stop(); saudio_shutdown(); sg_shutdown(); }; void c_event(const sapp_event *e) { switch (e->type) { case SAPP_EVENTTYPE_MOUSE_MOVE: input_mouse_move(e->mouse_x, e->mouse_y, e->mouse_dx, e->mouse_dy, e->modifiers); break; case SAPP_EVENTTYPE_MOUSE_SCROLL: input_mouse_scroll(e->scroll_x, e->scroll_y, e->modifiers); break; case SAPP_EVENTTYPE_KEY_DOWN: input_btn(e->key_code, e->key_repeat ? INPUT_REPEAT : INPUT_DOWN, e->modifiers); break; case SAPP_EVENTTYPE_KEY_UP: input_btn(e->key_code, INPUT_UP, e->modifiers); break; case SAPP_EVENTTYPE_MOUSE_UP: input_mouse(e->mouse_button, INPUT_UP, e->modifiers); break; case SAPP_EVENTTYPE_MOUSE_DOWN: input_mouse(e->mouse_button, INPUT_DOWN, e->modifiers); break; case SAPP_EVENTTYPE_CHAR: input_key(e->char_code, e->modifiers); break; case SAPP_EVENTTYPE_RESIZED: window_resize(e->window_width, e->window_height); break; case SAPP_EVENTTYPE_ICONIFIED: window_iconified(1); break; case SAPP_EVENTTYPE_RESTORED: window_iconified(0); break; case SAPP_EVENTTYPE_FOCUSED: window_focused(1); break; case SAPP_EVENTTYPE_UNFOCUSED: window_focused(0); break; case SAPP_EVENTTYPE_SUSPENDED: window_suspended(1); break; case SAPP_EVENTTYPE_QUIT_REQUESTED: window_quit(); break; } if (editor_mode) process_frame(); } int sim_playing() { return sim_play == SIM_PLAY; } int sim_paused() { return sim_play == SIM_PAUSE; } void sim_start() { sim_play = SIM_PLAY; } void sim_pause() { sim_play = SIM_PAUSE; } int phys_stepping() { return sim_play == SIM_STEP; } void sim_step() { sim_play = SIM_STEP; } void set_timescale(float val) { timescale = val; } double get_timescale() { return timescale; } static sapp_desc start_desc = { .width = 720, .height = 1080, .high_dpi = 0, .sample_count = 1, .fullscreen = 1, .window_title = "Primum Machinam", .enable_clipboard = false, .clipboard_size = 0, .enable_dragndrop = true, .max_dropped_files = 1, .max_dropped_file_path_length = 2048, .init_cb = c_init, .frame_cb = c_frame, .cleanup_cb = c_clean, .event_cb = c_event, .logger.func = sg_logging, }; void app_name(char *name) { start_desc.window_title = strdup(name); } sapp_desc sokol_main(int argc, char **argv) { #ifndef NDEBUG log_init(); #ifdef __linux__ int logout = 0; if (logout) { time_t now = time(NULL); char fname[100]; snprintf(fname, 100, "yugine-%d.log", now); log_setfile(fname); } YughInfo("Starting yugine version %s.", VER); FILE *sysinfo = NULL; /* sysinfo = popen("uname -a", "r"); if (!sysinfo) { YughWarn("Failed to get sys info."); } else { log_cat(sysinfo); pclose(sysinfo); }*/ signal(SIGSEGV, seghandle); signal(SIGABRT, seghandle); signal(SIGFPE, seghandle); signal(SIGBUS, seghandle); #endif #endif stm_setup(); /* time */ resources_init(); phys2d_init(); script_startup(); int argsize = 0; for (int i = 0; i < argc; i++) { argsize += strlen(argv[i]); if (argc > i+1) argsize++; } char cmdstr[argsize]; cmdstr[0] = '\0'; for (int i = 0; i < argc; i++) { strcat(cmdstr, argv[i]); if (argc > i+1) strcat(cmdstr, " "); } script_evalf("cmd_args('%s');", cmdstr); sound_init(); input_init(); script_dofile("warmup.js"); start_desc.width = mainwin.width; start_desc.height = mainwin.height; start_desc.fullscreen = 0; return start_desc; }