var Debug = { fn_break(fn, obj) { if (typeof fn !== 'function') return; obj ??= globalThis; var newfn = function() { console.log("broke"); fn(); }; obj[fn.name] = newfn; }, draw_grid(width, span, color) { color = color ? color : Color.green; cmd(47, width, span, color); }, coordinate(pos, size, color) { GUI.text(JSON.stringify(pos.map(p=>Math.round(p))), pos, size, color); }, boundingbox(bb, color) { color ??= Color.white; cmd_points(0, bbox.topoints(bb), color); }, numbered_point(pos, n, color) { color ??= Color.white; render.point(pos, 3, color); GUI.text(n, pos.add([0,4]), 1, color); }, phys_drawing: false, draw_phys(on) { this.phys_drawing = on; cmd(4, this.phys_drawing); }, draw_obj_phys(obj) { cmd(82, obj.body); }, gameobject(go) { cmd(15, go.body); }, draw_bb: false, draw_gizmos: false, draw_names: false, draw() { if (this.draw_bb) Game.all_objects(function(x) { Debug.boundingbox(x.boundingbox(), Color.Debug.boundingbox.alpha(0.05)); }); if (Game.paused()) GUI.text("PAUSED", [0,0],1); if (this.draw_gizmos) Game.all_objects(function(x) { if (!x.icon) return; GUI.image(x.icon, Window.world2screen(x.pos)); }); if (this.draw_names) Game.all_objects(function(x) { GUI.text(x, Window.world2screen(x.pos).add([0,32]), 1, Color.Debug.names); }); if (Debug.Options.gif.rec) { GUI.text("REC", [0,40], 1); GUI.text(Time.seconds_to_timecode(Time.time - Debug.Options.gif.start_time, Debug.Options.gif.fps), [0,30], 1); } GUI.text(Game.playing() ? "PLAYING" : Game.stepping() ? "STEP" : Game.paused() ? "PAUSED; EDITING" : "EDIT", [0, 0], 1); }, }; function assert(op, str) { str ??= `assertion failed [value '${op}']`; if (!op) { console.error(`Assertion failed: ${str}`); Game.quit(); } } Debug.Options = { }; Debug.Options.Color = { set trigger(x) { cmd(17,x); }, set debug(x) { cmd(16, x); }, }; var Gizmos = { pick_gameobject_points(worldpos, gameobject, points) { var idx = Math.grab_from_points(worldpos, points.map(gameobject.this2world,gameobject), 25); if (idx === -1) return undefined; return idx; }, }; Object.assign(performance, { tick_now() { return cmd(127); }, ns(ticks) { return cmd(128, ticks); }, us(ticks) { return cmd(129, ticks); }, ms(ticks) { return cmd(130, ticks); }, best_t(ns) { var e = ns; var qq = 'ns'; if (e > 1000) { e /= 1000; qq = 'us'; if (e > 1000) { e /= 1000; qq = 'ms'; } } return { time: e, unit: qq }; }, cpu(fn, times, q) { times ??= 1; q ??= "unnamed"; var start = performance.tick_now(); for (var i = 0; i < times; i++) fn(); var elapsed = performance.tick_now() - start; var avgt = performance.best_t(elapsed/times); var totalt = performance.best_t(elapsed); console.say(`performance [${q}]: ${avgt.time.toFixed(3)} ${avgt.unit} average [${totalt.time.toFixed(3)} ${totalt.unit} for ${times} loops]`); }, get fps() { return sys_cmd(8); }, measure(fn, str) { str ??= 'unnamed'; var start = performance.tick_now(); fn(); var elapsed = performance.tick_now()-start; elapsed = performance.best_t(elapsed); say(`performance [${str}]: ${elapsed.time.toFixed(3)} ${elapsed.unit}`); }, }); performance.now = performance.tick_now; performance.test = { barecall() { performance(0); }, unpack_num(n) { performance(1,n); }, unpack_array(n) { performance(2,n); }, pack_num() { performance(3); }, pack_string() { performance(6); }, unpack_string(s) { performance(4,s); }, unpack_32farr(a) { performance(5,a); }, call_fn_n(fn1, n) { performance(7,fn1,n,fn2); }, }; performance.test.call_fn_n.doc = "Calls fn1 n times, and then fn2."; performance.cpu.doc = `Output the time it takes to do a given function n number of times. Provide 'q' as "ns", "us", or "ms" to output the time taken in the requested resolution.`; /* These controls are available during editing, and during play of debug builds */ Debug.inputs = {}; Debug.inputs.f1 = function () { Debug.draw_phys(!Debug.phys_drawing); }; Debug.inputs.f1.doc = "Draw physics debugging aids."; //Debug.inputs.f3 = function() { Debug.draw_bb = !Debug.draw_bb; }; //Debug.inputs.f3.doc = "Toggle drawing bounding boxes."; Debug.inputs.f4 = function() { Debug.draw_names = !Debug.draw_names; Debug.draw_gizmos = !Debug.draw_gizmos; }; Debug.inputs.f4.doc = "Toggle drawing gizmos and names of objects."; Debug.Options.gif = { w: 640, /* Max width */ h: 480, /* Max height */ stretch: false, /* True if you want to stretch */ cpf: 4, depth: 16, file: "out.gif", rec: false, secs: 6, start_time: 0, fps: 0, start() { var w = this.w; var h = this.h; if (!this.stretch) { var win = Window.height / Window.width; var gif = h/w; if (gif > win) h = w * win; else w = h / win; } cmd(131, w, h, this.cpf, this.depth); this.rec = true; this.fps = (1/this.cpf)*100; this.start_time = Time.time; timer.oneshot(this.stop.bind(this), this.secs, this, true); }, stop() { if (!this.rec) return; cmd(132, this.file); this.rec = false; }, }; Debug.inputs.f8 = function() { var now = new Date(); Debug.Options.gif.file = now.toISOString() + ".gif"; Debug.Options.gif.start(); }; Debug.inputs.f9 = function() { Debug.Options.gif.stop(); } Debug.inputs.f10 = function() { Time.timescale = 0.1; }; Debug.inputs.f10.doc = "Toggle timescale to 1/10."; Debug.inputs.f10.released = function () { Time.timescale = 1.0; }; Debug.inputs.f12 = function() { GUI.defaults.debug = !GUI.defaults.debug; console.warn("GUI toggle debug");}; Debug.inputs.f12.doc = "Toggle drawing GUI debugging aids."; Debug.inputs['M-1'] = render.normal; Debug.inputs['M-2'] = render.wireframe; Debug.inputs['C-M-f'] = function() {}; Debug.inputs['C-M-f'].doc = "Enter camera fly mode."; var Time = { set timescale(x) { cmd(3, x); }, get timescale() { return cmd(121); }, set updateMS(x) { cmd(6, x); }, set physMS(x) { cmd(7, x); }, set renderMS(x) { cmd(5, x); }, get time() { return cmd(133); }, seconds_to_timecode(secs, fps) { var s = Math.trunc(secs); secs -= s; var f = Math.trunc(fps * secs); return `${s}:${f}`; }, pause() { Time.stash = Time.timescale; Time.timescale = 0; }, play() { if (!Time.stash) { console.warn("Tried to resume time without calling Time.pause first."); return; } Time.timescale = Time.stash; }, }; Time.doc = {}; Time.doc.timescale = "Get and set the timescale. 1 is normal time; 0.5 is half speed; etc."; Time.doc.updateMS = "Set the ms per game update."; Time.doc.physMS = "Set the ms per physics update."; Time.doc.renderMS = "Set the ms per render update."; Time.doc.time = "Seconds elapsed since the game started."; Time.doc.pause = "Pause the game by setting the timescale to 0; remembers the current timescale on play."; Time.doc.play = "Resume the game after using Time.pause."; Debug.api = {}; Debug.api.doc_entry = function(obj, key) { if (typeof key !== 'string') { console.warn("Cannot print a key that isn't a string."); return undefined; } var title = key; var o = obj[key]; if (typeof o === 'undefined' && obj.impl && typeof obj.impl[key] !== 'undefined') o = obj.impl[key]; var t = typeof o; if (Array.isArray(o)) t = "array"; else if (t === 'function') { title = o.toString().tofirst(')') + ")"; title = title.fromfirst('('); title = key + "(" + title; if (o.doc) doc = o.doc; t = ""; } else if (t === 'undefined') t = ""; if (t) t = "**" + t + "**\n"; var doc = ""; if (o.doc) doc = o.doc; else if (obj.doc && obj.doc[key]) doc = obj.doc[key]; else if (Array.isArray(o)) doc = json.encode(o); return `## ${title} ${t} ${doc} `; } Debug.api.print_doc = function(name) { var obj = name; if (typeof name === 'string') { obj = eval(name); if (!obj) { console.warn(`Cannot print the API of '${name}', as it was not found.`); return undefined; } obj = globalThis[name]; } obj = eval(name); if (!Object.isObject(obj)) { console.warn("Cannot print the API of something that isn't an object."); return undefined; } if (!obj) { console.warn(`Object '${name}' does not exist.`); return; } var mdoc = "# " + name + "\n"; if (obj.doc?.doc) mdoc += obj.doc.doc + "\n"; else if (typeof obj.doc === 'string') mdoc += obj.doc + "\n"; for (var key in obj) { if (key === 'doc') continue; if (key === 'toString') continue; mdoc += Debug.api.doc_entry(obj, key) + "\n"; } return mdoc; } return { Debug, Time, Gizmos, performance, assert }