#include "music.h" #include "dsp.h" #include "tsf.h" #include "tml.h" #include "mix.h" #include "sound.h" #include "log.h" #include "resources.h" #include #define TSF_BLOCK 32 struct dsp_midi_song gsong; float music_pan = 0.f; void dsp_midi_fillbuf(struct dsp_midi_song *song, void *out, int n) { soundbyte *o = (soundbyte*)out; tml_message *midi = song->midi; for (int i = 0; i < n; i += TSF_BLOCK) { while (midi && song->time >= midi->time) { switch (midi->type) { case TML_PROGRAM_CHANGE: tsf_channel_set_presetnumber(song->sf, midi->channel, midi->program, (midi->channel == 9)); break; case TML_NOTE_ON: tsf_channel_note_on(song->sf, midi->channel, midi->key, midi->velocity / 127.f); break; case TML_NOTE_OFF: tsf_channel_note_off(song->sf, midi->channel, midi->key); break; case TML_PITCH_BEND: tsf_channel_set_pitchwheel(song->sf, midi->channel, midi->pitch_bend); break; case TML_CONTROL_CHANGE: tsf_channel_midi_control(song->sf, midi->channel, midi->control, midi->control_value); break; } midi = midi->next; } tsf_render_float(song->sf, o, TSF_BLOCK, 0); o += TSF_BLOCK*CHANNELS; song->time += TSF_BLOCK * (1000.f/SAMPLERATE); } song->midi = midi; // dsp_pan(&music_pan, out, n); } struct bus *musicbus; void play_song(const char *midi, const char *sf) { long rawlen; void *raw = slurp_file(midi, &rawlen); gsong.midi = tml_load_memory(raw, rawlen); if (gsong.midi == NULL) { YughWarn("Midi %s not found.", midi); free(raw); return; } free(raw); raw = slurp_file(sf, &rawlen); gsong.sf = tsf_load_memory(raw, rawlen); if (gsong.sf == NULL) { YughWarn("SF2 %s not found.", sf); free(raw); return; } free(raw); gsong.time = 0.f; tsf_set_output(gsong.sf, TSF_STEREO_INTERLEAVED, SAMPLERATE, 0.f); // Preset on 10th MIDI channel to use percussion sound bank if possible tsf_channel_set_bank_preset(gsong.sf, 9, 128, 0); struct dsp_filter cursong; cursong.data = &gsong; cursong.filter = dsp_midi_fillbuf; musicbus = first_free_bus(cursong); } void music_play() { } void music_stop() { bus_free(musicbus); } void music_volume() { } void music_resume() { } void music_paused() { } void music_pause() { } void sound_play() { }