var Audio = { }; var Music = { play(path) { Log.info("Playing " + path); cmd(87,path); }, stop() { cmd(89); }, pause() { cmd(88); }, set volume(x) { }, }; var Sound = { sounds: [], /* array of loaded sound files */ play(file) { if (!IO.exists(file)) { Log.error(`Cannot play sound ${file}: does not exist.`); return; } this.id = cmd(14,file); }, music(midi, sf) { cmd(13, midi, sf); }, musicstop() { cmd(15); }, /* Between 0 and 100 */ set volume(x) { cmd(19, x); }, get volume() { 0; }, killall() { Music.stop(); this.musicstop(); /* TODO: Kill all sound effects that may still be running */ }, }; Sound.play.doc = "Play the given file once."; Sound.music.doc = "Play a midi track with a given soundfont."; Sound.musicstop.doc = "Stop playing music."; Sound.doc = {}; Sound.doc.volume = "Set the master volume. 0 is no sound and 100 is loudest."; Sound.killall.doc = "Kill any playing sounds and music in the game world.";