#include "render.h" #include "config.h" #include "datastream.h" #include "debugdraw.h" #include "font.h" #include "gameobject.h" #include "log.h" #include "sprite.h" #include "particle.h" #include "window.h" #include "model.h" #include "stb_ds.h" #include "resources.h" #include "yugine.h" #include "sokol/sokol_app.h" #define SOKOL_GLUE_IMPL #include "sokol/sokol_glue.h" #include "stb_image_write.h" #include "box.sglsl.h" #include "shadow.sglsl.h" #include "sokol/sokol_gfx.h" #include "sokol_gfx_ext.h" #include "crt.sglsl.h" #include "msf_gif.h" HMM_Vec2 campos = {0,0}; float camzoom = 1; static struct { sg_swapchain swap; sg_pipeline pipe; sg_bindings bind; sg_shader shader; sg_image img; sg_image depth; } sg_gif; static struct { sg_pipeline pipe; sg_bindings bind; sg_shader shader; } sg_crt; static struct { int w; int h; int cpf; int depth; double timer; double spf; int rec; uint8_t *buffer; } gif; MsfGifState gif_state = {}; void gif_rec_start(int w, int h, int cpf, int bitdepth) { gif.w = w; gif.h = h; gif.depth = bitdepth; msf_gif_begin(&gif_state, gif.w, gif.h); gif.cpf = cpf; gif.spf = cpf/100.0; gif.rec = 1; gif.timer = apptime(); if (gif.buffer) free(gif.buffer); gif.buffer = malloc(gif.w*gif.h*4); sg_destroy_image(sg_gif.img); sg_destroy_image(sg_gif.depth); sg_gif.img = sg_make_image(&(sg_image_desc){ .render_target = true, .width = gif.w, .height = gif.h, .pixel_format = SG_PIXELFORMAT_RGBA8, .label = "gif rt", }); sg_gif.depth = sg_make_image(&(sg_image_desc){ .render_target = true, .width = gif.w, .height = gif.h, .label = "gif depth", }); sg_gif.swap = sglue_swapchain(); } void gif_rec_end(const char *path) { if (!gif.rec) return; MsfGifResult gif_res = msf_gif_end(&gif_state); if (gif_res.data) { FILE *f = fopen(path, "wb"); fwrite(gif_res.data, gif_res.dataSize, 1, f); fclose(f); } msf_gif_free(gif_res); gif.rec = 0; } void capture_screen(int x, int y, int w, int h, const char *path) { int n = 4; void *data = malloc(w*h*n); sg_query_pixels(0,0,w,h,1,data,w*h*sizeof(char)*n); // sg_query_image_pixels(crt_post.img, crt_post.bind.fs.samplers[0], data, w*h*4); stbi_write_png("cap.png", w, h, n, data, n*w); // stbi_write_bmp("cap.bmp", w, h, n, data); free(data); } #include "sokol/sokol_app.h" #include "HandmadeMath.h" struct rgba editorClearColor = {35,60,92,255}; sg_pass_action pass_action = {0}; static struct { sg_pass_action pass_action; sg_pass pass; sg_pipeline pipe; sg_shader shader; } sg_shadow; void trace_init_image(sg_image id, const sg_image_desc *d, void *data) { YughSpam("Init image %s", d->label); } void trace_make_shader(const sg_shader_desc *d, sg_shader id, void *data) { YughSpam("Making shader %s", d->label); if (sg_query_shader_state(id) == SG_RESOURCESTATE_FAILED) YughError("FAILED MAKING A SHADER: %s\n%s\n%s", d->label); } void trace_fail_shader(sg_shader id, void *data) { YughError("Shader %u did not compile.", id); } void trace_destroy_shader(sg_shader id, void *data) { YughSpam("Destroyed shader %u.", id); } void trace_fail_image(sg_image id, void *data) { sg_image_desc desc = sg_query_image_desc(id); YughError("Failed to make image %u %s", id, desc.label); } void trace_make_pipeline(const sg_pipeline_desc *d, sg_pipeline id, void *data) { YughSpam("Making pipeline %u [%s].", id, d->label); } void trace_apply_pipeline(sg_pipeline pip, void *data) { // YughSpam("Applying pipeline %u %s.", pip, sg_query_pipeline_desc(pip).label); } void trace_fail_pipeline(sg_pipeline pip, void *data) { YughError("Failed pipeline %s", sg_query_pipeline_desc(pip).label); } void trace_make_attachments(const sg_attachment_desc *d, sg_attachments result, void *data) { YughSpam("Making attachments %s", "IMPLEMENT"); } void trace_begin_pass(sg_pass pass, const sg_pass_action *action, void *data) { // YughSpam("Begin pass %s", pass.label); } static sg_trace_hooks hooks = { .fail_shader = trace_fail_shader, .make_shader = trace_make_shader, .destroy_shader = trace_destroy_shader, .fail_image = trace_fail_image, .init_image = trace_init_image, .make_pipeline = trace_make_pipeline, .fail_pipeline = trace_fail_pipeline, .apply_pipeline = trace_apply_pipeline, .begin_pass = trace_begin_pass, .make_attachments = trace_make_attachments, }; void render_init() { mainwin.size = (HMM_Vec2){sapp_width(), sapp_height()}; sg_setup(&(sg_desc){ .environment = sglue_environment(), .logger = { .func = sg_logging }, .buffer_pool_size = 1024 }); sg_trace_hooks hh = sg_install_trace_hooks(&hooks); font_init(); debugdraw_init(); sprite_initialize(); model_init(); sg_color c; rgba2floats((float*)&c, editorClearColor); pass_action = (sg_pass_action){ .colors[0] = {.load_action = SG_LOADACTION_CLEAR, .clear_value = c}, }; sg_gif.shader = sg_make_shader(box_shader_desc(sg_query_backend())); sg_gif.pipe = sg_make_pipeline(&(sg_pipeline_desc){ .shader = sg_gif.shader, .layout = { .attrs = { [0].format = SG_VERTEXFORMAT_FLOAT2, [1].format = SG_VERTEXFORMAT_FLOAT2 } }, .colors[0].pixel_format = SG_PIXELFORMAT_RGBA8, .label = "gif pipe", }); float crt_quad[] = { -1, 1, 0, 1, -1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, -1, 1, 0, 1, 1, 1, 1 }; float gif_quad[] = { -1, 1, 0, 1, -1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, -1, 1, 0, 1, 1, 1, 1 }; sg_gif.bind.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){ .size = sizeof(gif_quad), .data = gif_quad, }); sg_gif.bind.fs.samplers[0] = sg_make_sampler(&(sg_sampler_desc){}); sg_crt.shader = sg_make_shader(crt_shader_desc(sg_query_backend())); sg_crt.pipe = sg_make_pipeline(&(sg_pipeline_desc){ .shader = sg_crt.shader, .layout = { .attrs = { [0].format = SG_VERTEXFORMAT_FLOAT2, [1].format = SG_VERTEXFORMAT_FLOAT2 } }, .primitive_type = SG_PRIMITIVETYPE_TRIANGLE_STRIP, }); sg_crt.bind.vertex_buffers[0] = sg_make_buffer(&(sg_buffer_desc){ .size = sizeof(crt_quad), .type = SG_BUFFERTYPE_VERTEXBUFFER, .usage = SG_USAGE_IMMUTABLE }); } HMM_Mat4 projection = {0.f}; HMM_Mat4 hudproj = {0.f}; HMM_Mat4 useproj = {0}; HMM_Vec3 dirl_pos = {4, 100, 20}; #define MODE_STRETCH 0 #define MODE_KEEP 1 #define MODE_WIDTH 2 #define MODE_HEIGHT 3 #define MODE_EXPAND 4 #define MODE_FULL 5 void openglRender(struct window *window, gameobject *cam, float zoom) { sg_swapchain sch = sglue_swapchain(); sg_begin_pass(&(sg_pass){ .action = pass_action, .swapchain = sglue_swapchain(), .label = "window pass" }); HMM_Vec2 usesize = window->rendersize; switch(window->mode) { case MODE_STRETCH: sg_apply_viewportf(0,0,window->size.x,window->size.y,1); break; case MODE_WIDTH: sg_apply_viewportf(0, window->top, window->size.x, window->psize.y,1); // keep width break; case MODE_HEIGHT: sg_apply_viewportf(window->left,0,window->psize.x, window->size.y,1); // keep height break; case MODE_KEEP: sg_apply_viewportf(0,0,window->rendersize.x, window->rendersize.y, 1); // no scaling break; case MODE_EXPAND: if (window->aspect < window->raspect) sg_apply_viewportf(0, window->top, window->size.x, window->psize.y,1); // keep width else sg_apply_viewportf(window->left,0,window->psize.x, window->size.y,1); // keep height break; case MODE_FULL: usesize = window->size; break; } // 2D projection campos = go_pos(cam); camzoom = zoom; projection = HMM_Orthographic_LH_NO( campos.x - camzoom * usesize.x / 2, campos.x + camzoom * usesize.x / 2, campos.y - camzoom * usesize.y / 2, campos.y + camzoom * usesize.y / 2, -10000.f, 10000.f); hudproj = HMM_Orthographic_LH_ZO(0, usesize.x, 0, usesize.y, -1.f, 1.f); /* if (gif.rec && (apptime() - gif.timer) > gif.spf) { sg_begin_pass(&(sg_pass){ .action = pass_action, .swapchain = sg_gif.swap }); sg_apply_pipeline(sg_gif.pipe); sg_apply_bindings(&sg_gif.bind); sg_draw(0,6,1); sg_end_pass(); gif.timer = apptime(); sg_query_image_pixels(sg_gif.img, crt_post.bind.fs.samplers[0], gif.buffer, gif.w*gif.h*4); msf_gif_frame(&gif_state, gif.buffer, gif.cpf, gif.depth, gif.w * -4); } */ } struct boundingbox cwh2bb(HMM_Vec2 c, HMM_Vec2 wh) { struct boundingbox bb = { .t = c.Y + wh.Y/2, .b = c.Y - wh.Y/2, .r = c.X + wh.X/2, .l = c.X - wh.X/2 }; return bb; } float *rgba2floats(float *r, struct rgba c) { r[0] = (float)c.r / RGBA_MAX; r[1] = (float)c.g / RGBA_MAX; r[2] = (float)c.b / RGBA_MAX; r[3] = (float)c.a / RGBA_MAX; return r; } sg_blend_state blend_trans = { .enabled = true, .src_factor_rgb = SG_BLENDFACTOR_SRC_ALPHA, .dst_factor_rgb = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, .src_factor_alpha = SG_BLENDFACTOR_SRC_ALPHA, .dst_factor_alpha = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA };