/* Editor-only variables on objects selectable */ game.loadurs(); console.info(`window size: ${window.size}, render size: ${window.rendersize}`); player[0].control(debug); render.clear_color([35,60,92,255].map(x => x/255)); var show_frame = true; var editor = { toString() { return "editor"; }, grid_size: 100, ruler_mark_px: 100, grid_color: Color.green.alpha(0.3), machine: undefined, device_test: undefined, selectlist: [], scalelist: [], rotlist: [], camera: undefined, edit_level: undefined, /* The current level that is being edited */ desktop: undefined, /* The editor desktop, where all editing objects live */ working_layer: 0, get cursor() { if (this.selectlist.length === 0 ) return input.mouse.worldpos(); return physics.com(this.selectlist.map(x => x.pos)); }, edit_mode: "basic", get_this() { return this.edit_level; }, try_select() { /* nullify true if it should set selected to null if it doesn't find an object */ var go = physics.pos_query(input.mouse.worldpos()); return this.do_select(go); }, do_select(obj) { /* select an object, if it is selectable given the current editor state */ if (!obj) return; if (!obj._ed.selectable) return undefined; if (obj.master !== this.edit_level) { var testlevel = obj.master; while (testlevel && testlevel.master !== world && testlevel.master !== this.edit_level && testlevel !== testlevel.master) testlevel = testlevel.master; return testlevel; } return obj; if (this.working_layer > -1 && obj.draw_layer !== this.working_layer) return undefined; return obj; }, curpanel: undefined, check_level_nested() { if (this.edit_level.master) { this.openpanel(gen_notify("Can't close a nested level. Save up to the root before continuing.")); return true; } return false; }, programmode: false, dup_objects(x) { var objs = x.slice(); var duped = []; objs.forEach(x => duped.push(x.dup())); return duped; }, sel_start: [], mover(amt, snap) { return function(go) { go.pos = go.pos.add(amt)}; }, step_amt() { return input.keyboard.down("shift") ? 10 : 1; }, on_grid(pos) { return pos.every(function(x) { return x % editor.grid_size === 0; }); }, snapper(dir, grid) { return function(go) { go.pos = go.pos.add(dir.scale(grid/2)); go.pos = go.pos.map(function(x) { return Math.snap(x, grid) }, this); } }, key_move(dir) { if (!editor.grabselect) return; if (input.keyboard.down('ctrl')) this.selectlist.forEach(this.snapper(dir.scale(1.01), editor.grid_size)); else this.selectlist.forEach(this.mover(dir.scale(this.step_amt()))); }, /* Snapmode 0 No snap 1 Pixel snap 2 Grid snap */ snapmode: 0, snapped_pos(pos) { switch (this.snapmode) { case 0: return pos; case 1: return pos.map(function(x) { return Math.round(x); }); case 2: return pos.map } }, unselect() { editor.selectlist = []; this.grabselect = []; this.scalelist = []; this.rotlist = []; this.sel_comp = undefined; }, sel_comp: undefined, comp_info: false, brush_obj: undefined, camera_recalls: {}, camera_recall_stack: [], camera_recall_store() { this.camera_recall_stack.push({ pos:this.camera.pos, zoom:this.camera.zoom }); }, camera_recall_pop() { Object.assign(this.camera, this.camera_recalls.pop()); }, camera_recall_clear() { this.camera_recall_stack = []; }, input_num_pressed(num) { if (input.keyboard.down('ctrl')) { this.camera_recalls[num] = { pos:this.camera.pos, zoom:this.camera.zoom }; return; } if (num in this.camera_recalls) Object.assign(this.camera, this.camera_recalls[num]); }, zoom_to_bb(bb) { var cwh = bbox.tocwh(bb); var xscale = cwh.wh.x / window.width; var yscale = cwh.wh.y / window.height; var zoom = yscale > xscale ? yscale : xscale; this.camera.pos = cwh.c; this.camera.zoom = zoom*1.3; }, z_start: undefined, grabselect: undefined, mousejoy: undefined, joystart: undefined, stash: undefined, start_play_ed() { this.stash = this.desktop.instance_obj(); world.clear(); global.mixin("config.js"); sim.play(); player[0].uncontrol(this); player[0].control(limited_editor); editor.cbs.forEach(cb => cb()); editor.cbs = []; global.mixin("predbg.js"); console.warn(`starting game with ${this.dbg_ur}`); editor.dbg_play = world.spawn(this.dbg_ur); editor.dbg_play.pos = [0,0]; global.mixin("debug.js"); }, start_play() { world.clear(); global.mixin("config.js"); sim.play(); player[0].uncontrol(this); player[0].control(limited_editor); editor.cbs.forEach(cb=>cb()); editor.cbs = []; actor.spawn("game.js"); }, cbs: [], enter_editor() { sim.pause(); player[0].control(this); player[0].uncontrol(limited_editor); editor.cbs.push(Register.gui.register(editor.gui.bind(editor))); editor.cbs.push(Register.draw.register(editor.draw.bind(editor))); editor.cbs.push(Register.debug.register(editor.ed_debug.bind(editor))); editor.cbs.push(Register.update.register(gui.controls.update, gui.controls)); this.desktop = world.spawn(); world.rename_obj(this.desktop.toString(), "desktop"); this.edit_level = this.desktop; editor.edit_level._ed.selectable = false; if (this.stash) { this.desktop.make_objs(this.stash.objects); Object.dainty_assign(this.desktop, this.stash); } this.selectlist = []; editor.camera = world.spawn("scripts/camera2d.jso"); editor.camera._ed.selectable = false; game.camera = editor.camera; }, openpanel(panel) { if (this.curpanel) { this.curpanel.close(); player[0].uncontrol(this.curpanel); } this.curpanel = panel; player[0].control(this.curpanel); this.curpanel.open(); }, curpanels: [], addpanel(panel) { this.curpanels.push(panel); panel.open(); }, cleanpanels(panel) { this.curpanels = this.curpanels.filter(function(x) { return x.on; }); }, snapshots: [], curlvl: {}, /* What the level currently looks like on file */ reset_undos() { this.snapshots = []; this.backshots = []; }, snapshot() { return; // TODO: Implement var dif = this.edit_level.json_obj(); if (!dif) return; if (this.snapshots.length !== 0) { var ddif = ediff(dif, this.snapshots.last()); if (!ddif) return; dif = ddif; } this.snapshots.push(dif); this.backshots = []; return; this.snapshots.push(dif); this.backshots = []; this.backshots.push(diff(this.curlvl, cur)); this.curlvl = cur; this.edit_level.check_dirty(); }, backshots: [], /* Redo snapshots */ restore_lvl(lvl) { this.unselect(); this.edit_level.clear(); this.edit_level.load(lvl); this.edit_level.check_dirty(); }, redo() { if (Object.empty(this.backshots)) { console.info("Nothing to redo."); return; } this.snapshots.push(this.edit_level.save()); var dd = this.backshots.pop(); this.edit_level.clear(); this.edit_level.load(dd); this.edit_level.check_dirty(); this.curlvl = dd; }, undo() { if (Object.empty(this.snapshots)) { console.info("Nothing to undo."); return; } this.unselect(); // this.backshots.push(this.edit_level.save()); var dd = this.snapshots.pop(); Object.dainty_assign(this.edit_level, dd); this.edit_level.check_dirty(); }, restore_buffer() { this.restore_level(this.filesnap); }, save_current() { if (!this.edit_level.file) { this.openpanel(saveaspanel); return; } }, draw_objects_names(obj,root,depth = 0){ if (!obj) return; if (!obj.objects) return; root = root ? root + "." : root; Object.entries(obj.objects).forEach(function(x) { var p = root + x[0]; render.text(p, x[1].this2screen(), 1, editor.color_depths[depth]); editor.draw_objects_names(x[1], p, depth+1); }); }, _sel_comp: undefined, get sel_comp() { return this._sel_comp; }, set sel_comp(x) { if (this._sel_comp) player[0].uncontrol(this._sel_comp); this._sel_comp = x; if (this._sel_comp) player[0].control(this._sel_comp); }, time: 0, color_depths: [], draw() { this.selectlist.forEach(x => { if ('gizmo' in x && typeof x['gizmo'] === 'function' ) x.gizmo(); }); render.line(bbox.topoints(bbox.fromcwh([0,0],[game.width,game.height])).wrapped(1), Color.green); /* Draw selection box */ if (this.sel_start) { var endpos = input.mouse.worldpos(); var c = []; c[0] = (endpos[0] - this.sel_start[0]) / 2; c[0] += this.sel_start[0]; c[1] = (endpos[1] - this.sel_start[1]) / 2; c[1] += this.sel_start[1]; var wh = []; wh[0] = Math.abs(endpos[0] - this.sel_start[0]); wh[1] = Math.abs(endpos[1] - this.sel_start[1]); var bb = bbox.fromcwh(c,wh); render.boundingbox(bb, Color.Editor.select.alpha(0.1)); render.line(bbox.topoints(bb).wrapped(1), Color.white); } }, gui() { /* Clean out killed objects */ if (show_frame) render.line(shape.box(window.rendersize.x, window.rendersize.y).wrapped(1).map(p => game.camera.world2view(p)), Color.yellow); render.text([0,0], game.camera.world2view([0,0])); render.text("WORKING LAYER: " + this.working_layer, [0,520]); render.text("MODE: " + this.edit_mode, [0,520-render.font.linegap]); if (this.comp_info && this.sel_comp) render.text(input.print_pawn_kbm(this.sel_comp,false), [100,700],1); render.cross(editor.edit_level.this2screen(),3,Color.blue); var thiso = editor.get_this(); var clvl = thiso; var lvlchain = []; while (clvl !== world) { lvlchain.push(clvl); clvl = clvl.master; } lvlchain.push(clvl); var colormap = ColorMap.Inferno; editor.color_depths = []; for (var i = 1; i > 0 ; i -= 0.1) editor.color_depths.push(colormap.sample(i)); var ypos = 200; var depth = 0; var alldirty = false; for (var lvl of lvlchain) { if (!lvl._ed?.selectable) continue; if (alldirty) lvl._ed.dirty = true; else { if (!lvl._ed) continue; lvl.check_dirty(); if (lvl._ed.dirty) alldirty = true; } } lvlchain.reverse(); lvlchain.forEach(function(x,i) { depth = i; var lvlstr = x.namestr(); if (i === lvlchain.length-1) lvlstr += "[this]"; render.text(lvlstr, [0, ypos], 1, editor.color_depths[depth]); ypos += render.font.linegap; render.text("^^^^^^", [0,ypos],1); ypos += render.font.linegap; }); depth++; render.text("$$$$$$", [0,ypos],1,editor.color_depths[depth]); this.selectlist.forEach(function(x) { render.text(x.urstr(), x.this2screen().add([0, render.font.linegap*2]), 1, Color.editor.ur); render.text(x.pos.map(function(x) { return Math.round(x); }), x.this2screen()); render.cross(x.this2screen(), 10, Color.blue); }); Object.entries(thiso.objects).forEach(function(x) { var p = x[1].namestr(); render.text(p, x[1].this2screen().add([0,render.font.linegap]),1,editor.color_depths[depth]); render.point(x[1].this2screen(),5,Color.blue.alpha(0.3)); render.point(x[1].this2screen(), 1, Color.red); }); var mg = physics.pos_query(input.mouse.worldpos()); if (mg && mg._ed?.selectable) { var p = mg.path_from(thiso); render.text(p, input.mouse.screenpos(),1,Color.teal); } if (this.rotlist.length === 1) render.text(Math.places(this.rotlist[0].angle, 3), input.mouse.screenpos(), 1, Color.teal); if (this.selectlist.length === 1) { var i = 1; for (var key in this.selectlist[0].components) { var selected = this.sel_comp === this.selectlist[0].components[key]; var str = (selected ? ">" : " ") + key + " [" + this.selectlist[0].components[key].toString() + "]"; render.text(str, this.selectlist[0].this2screen().add([0,-render.font.linegap*(i++)])); } if (this.sel_comp) { if ('gizmo' in this.sel_comp) this.sel_comp.gizmo(); } } editor.edit_level.objects.forEach(function(obj) { if (!obj._ed.selectable) render.text("lock", obj,screenpos()); }); render.grid(1, editor.grid_size, editor.grid_color); var startgrid = game.camera.view2world([-20,0]).map(function(x) { return Math.snap(x, editor.grid_size); }); var endgrid = game.camera.view2world([window.width, window.height]); var w_step = Math.round(editor.ruler_mark_px/window.width * (endgrid.x-startgrid.x)/editor.grid_size)*editor.grid_size; if (w_step === 0) w_step = editor.grid_size; var h_step = Math.round(editor.ruler_mark_px/window.height * (endgrid.y-startgrid.y)/editor.grid_size)*editor.grid_size; if (h_step === 0) h_step = editor.grid_size; while(startgrid[0] <= endgrid[0]) { render.text(startgrid[0], [game.camera.world2view([startgrid[0], 0])[0],0]); startgrid[0] += w_step; } while(startgrid[1] <= endgrid[1]) { render.text(startgrid[1], [0, game.camera.world2view([0, startgrid[1]])[1]]); startgrid[1] += h_step; } if (this.curpanel && this.curpanel.on) this.curpanel.gui(); this.curpanels.forEach(function(x) { if (x.on) x.gui(); }); }, ed_debug() { if (!debug.phys_drawing) this.selectlist.forEach(function(x) { debug.draw_obj_phys(x); }); }, killring: [], killcom: [], lvl_history: [], load(urstr) { var mur = ur[urstr]; if (!mur) return; var obj = editor.edit_level.spawn(mur); obj.set_pos(input.mouse.worldpos()); this.selectlist = [obj]; }, load_prev() { if (this.lvl_history.length === 0) return; var file = this.lvl_history.pop(); this.edit_level = Level.loadfile(file); this.unselect(); }, /* Checking to save an entity as a subtype. */ /* sub is the name of the (sub)type; obj is the object to save it as */ /* if saving subtype of 'empty', it appears on the top level */ saveas_check(sub, obj) { if (!sub) { console.warn(`Cannot save an object to an empty ur.`); return; } if (!obj) { console.warn(`Specify an obejct to save.`); return; } if (obj.ur === 'empty') { /* make a new type path */ if (Object.access(ur,sub)) { console.warn(`Ur named ${sub} already exists.`); return; } var file = `${sub}.json`; io.slurpwrite(file, json.encode(obj.json_obj(),null,1)); ur[sub] = { name: sub, data: file, fresh: json.decode(json.encode(obj)) } obj.ur = sub; return; } else if (!sub.startswith(obj.ur)) { console.warn(`Cannot make an ur of type ${sub} from an object with the ur ${obj.ur}`); return; } var curur = Object.access(ur,sub); if (curur) { notifypanel.action = editor.saveas; this.openpanel(gen_notify("Entity already exists with that name. Delete first.")); } else { var path = sub.replaceAll('.', '/') + ".json"; var saveobj = obj.json_obj(); io.slurpwrite(path, JSON.stringify(saveobj,null,1)); if (obj === editor.edit_level) { if (obj === editor.desktop) { obj.clear(); var nobj = editor.edit_level.spawn(sub); editor.selectlist = [nobj]; return; } editor.edit_level = editor.edit_level.master; } var t = obj.transform(); editor.unselect(); obj.kill(); obj = editor.edit_level.spawn(sub); obj.pos = t.pos; obj.angle = t.angle; } }, } editor.new_object = function() { var obj = editor.edit_level.spawn(); obj.set_pos(input.mouse.worldpos()); this.selectlist = [obj]; return obj; } editor.new_object.doc = "Create an empty object."; editor.new_from_img = function(path) { var o = editor.new_object(); o.add_component(component.sprite).path = path; return o; } editor.inputs = {}; editor.inputs['C-b'] = function() { if (this.selectlist.length !== 1) { console.warn(`Can only bake a single object at a time.`); return; } var obj = this.selectlist[0]; obj.components.forEach(function(c) { if (typeof c.grow !== 'function') return; c.grow(obj.scale); c.sync?.(); }); obj.set_scale([1,1,1]); } editor.inputs.drop = function(str) { str = str.slice(os.cwd().length+1); if (!Resources.is_image(str)) { console.warn("NOT AN IMAGE"); return; } if (this.selectlist.length === 0) return editor.new_from_img(str); if (this.sel_comp?.comp === 'sprite') { this.sel_comp.path = str; return; } var mg = physics.pos_query(input.mouse.worldpos()); if (!mg) return; var img = mg.get_comp_by_name('sprite'); if (!img) return; img[0].path = str; } editor.inputs.f9 = function() { os.capture( "capture.bmp", 0, 0, 500, 500); } editor.inputs.release_post = function() { editor.snapshot(); editor.selectlist?.forEach(x => x.check_dirty()); /* snap all objects to be pixel perfect */ game.all_objects(o => o.pos = o.pos.map(x => Math.round(x)), editor.edit_level); }; editor.inputs['C-a'] = function() { if (!Object.empty(editor.selectlist)) { editor.unselect(); return; } editor.unselect(); editor.selectlist = editor.edit_level.objects.slice(); }; editor.inputs['C-a'].doc = "Select all objects."; editor.inputs['C-`'] = function() { editor.openpanel(replpanel); } editor.inputs['C-`'].doc = "Open or close the repl."; editor.inputs.n = function() { if (editor.selectlist.length !== 1) return; var o = editor.try_select(); if (!o) return; if (o === editor.selectlist[0]) return; if (o.master !== editor.selectlist[0].master) return; var tpos = editor.selectlist[0].get_pos(editor.selectlist[0].master); tpos.x *= -1; o.set_pos(tpos, o.master); }; editor.inputs.n.doc = "Set the hovered object's position to mirror the selected object's position on the X axis." editor.inputs['M-n'] = function() { if (editor.selectlist.length !== 1) return; var o = editor.try_select(); if (!o) return; if (o === editor.selectlist[0]) return; if (o.master !== editor.selectlist[0].master) return; var tpos = editor.selectlist[0].pos; tpos.y *= -1; o.pos = tpos; }; editor.inputs.n.doc = "Set the hovered object's position to mirror the selected object's position on the Y axis." /* Return if selected component. */ editor.inputs['h'] = function() { var visible = true; editor.selectlist.forEach(function(x) { if (x.visible) visible = false; }); editor.selectlist.forEach(function(x) { x.visible = visible; }); }; editor.inputs['h'].doc = "Toggle object hidden."; editor.inputs['C-h'] = function() { world.objects.forEach(function(x) { x.visible = true; }); }; editor.inputs['C-h'].doc = "Unhide all objects."; editor.inputs['C-e'] = function() { editor.openpanel(assetexplorer); }; editor.inputs['C-e'].doc = "Open asset explorer."; editor.inputs['C-l'] = function() { editor.openpanel(entitylistpanel); }; editor.inputs['C-l'].doc = "Open list of spawned entities."; editor.inputs['C-i'] = function() { if (editor.selectlist.length !== 1) return; objectexplorer.obj = editor.selectlist[0]; editor.openpanel(objectexplorer); }; editor.inputs['C-i'].doc = "Open the object explorer for a selected object."; editor.inputs['C-d'] = function() { if (editor.selectlist.length === 0) return; var duped = editor.dup_objects(editor.selectlist); editor.unselect(); editor.selectlist = duped; }; editor.inputs['C-d'].doc = "Duplicate all selected objects."; editor.inputs['C-m'] = function() { if (editor.sel_comp) { if ('flipy' in editor.sel_comp) editor.sel_comp.flipy = !editor.sel_comp.flipy; return; } editor.selectlist.forEach(function(x) { x.mirror([0,1]);}); }; editor.inputs['C-m'].doc = "Mirror selected objects on the Y axis."; editor.inputs.m = function() { if (editor.sel_comp) { if ('flipx' in editor.sel_comp) editor.sel_comp.flipx = !editor.sel_comp.flipx; return; } editor.selectlist.forEach(obj => obj.grow([-1,1,1])); }; editor.inputs.m.doc = "Mirror selected objects on the X axis."; editor.inputs.q = function() { editor.comp_info = !editor.comp_info; }; editor.inputs.q.doc = "Toggle help for the selected component."; editor.inputs.f = function() { return; if (editor.selectlist.length === 0) return; var bb = editor.selectlist[0].boundingbox(); editor.selectlist.forEach(function(obj) { bb = bbox.expand(bb, obj.boundingbox()); }); editor.zoom_to_bb(bb); }; editor.inputs.f.doc = "Find the selected objects."; editor.inputs['C-f'] = function() { if (editor.selectlist.length !== 1) return; editor.edit_level = editor.selectlist[0]; editor.unselect(); editor.reset_undos(); }; editor.inputs['C-f'].doc = "Tunnel into the selected level object to edit it."; editor.inputs['M-f'] = function() { if (editor.edit_level.master === world) return; editor.edit_level = editor.edit_level.master; editor.unselect(); editor.reset_undos(); }; editor.inputs['M-f'].doc = "Tunnel out of the level you are editing, saving it in the process."; editor.inputs['C-r'] = function() { editor.selectlist.forEach(function(x) { x.rotate(-x.angle*2); }); } editor.inputs['C-r'].doc = "Negate the selected's angle."; editor.inputs.r = function() { if (editor.sel_comp && 'angle' in editor.sel_comp) { var relpos = input.mouse.worldpos().sub(editor.sel_comp.gameobject.pos); return; } editor.rotlist = editor.selectlist; }; editor.inputs.r.doc = "Rotate selected using the mouse while held down."; editor.inputs.r.released = function() { editor.rotlist = []; } editor.inputs.f5 = function() { editor.start_play_ed(); } editor.inputs.f5.doc = "Start game from 'debug' if it exists; otherwise, from 'game'."; editor.inputs.f6 = function() { editor.start_play(); } editor.inputs.f6.doc = "Start game as if the player started it."; editor.inputs['M-p'] = function() { if (sim.playing()) sim.pause(); sim.step(); } editor.inputs['M-p'].doc = "Do one time step, pausing if necessary."; editor.inputs['C-M-p'] = function() { if (!sim.playing()) { editor.start_play_ed(); } console.warn(`Starting edited level ...`); }; editor.inputs['C-M-p'].doc = "Start game from currently edited level."; editor.inputs['C-q'] = function() { }; editor.inputs['C-q'].doc = "Quit simulation and return to editor."; var rebinder = {}; rebinder.inputs = {}; rebinder.inputs.any = function(cmd) { }; editor.inputs['C-space'] = function() { }; editor.inputs['C-space'].doc = "Search to execute a specific command."; editor.inputs['M-m'] = function() { // player[0].control(rebinder); }; editor.inputs['M-m'].doc = "Rebind a shortcut. Usage: M-m SHORTCUT TARGET"; editor.inputs['M-S-8'] = function() { editor.camera_recall_pop(); }; editor.inputs['M-S-8'].doc = "Jump to last location."; editor.inputs.escape = function() { editor.openpanel(quitpanel); } editor.inputs.escape.doc = "Quit editor."; editor.inputs['C-s'] = function() { var saveobj = undefined; if (editor.selectlist.length === 0) { if (editor.edit_level === editor.desktop) { saveaspanel.stem = editor.edit_level.ur.toString(); saveaspanel.obj = editor.edit_level; editor.openpanel(saveaspanel); return; } else saveobj = editor.edit_level; } else if (editor.selectlist.length === 1) saveobj = editor.selectlist[0]; saveobj.check_dirty(); if (!saveobj._ed.dirty) { console.warn(`Object ${saveobj.full_path()} does not need saved.`); return; } var savejs = saveobj.json_obj(); var tur = saveobj.ur; if (!tur) { console.warn(`Can't save object because it has no ur.`); return; } if (!tur.data) { io.slurpwrite(tur.text.set_ext(".json"), json.encode(savejs,null,1)); tur.data = tur.text.set_ext(".json"); } else { var oldjs = json.decode(io.slurp(tur.data)); Object.merge(oldjs, savejs); io.slurpwrite(tur.data, json.encode(oldjs,null,1)); } Object.merge(tur.fresh, savejs); saveobj.check_dirty(); // Object.values(saveobj.objects).forEach(function(x) { x.check_dirty(); }); return; game.all_objects(function(x) { if (typeof x !== 'object') return; if (!('_ed' in x)) return; if (x._ed.dirty) return; x.revert(); x.check_dirty(); }); }; editor.inputs['C-s'].doc = "Save selected."; editor.inputs['C-S'] = function() { if (editor.selectlist.length !== 1) return; if (this.selectlist[0].ur !== 'empty') saveaspanel.stem = this.selectlist[0].ur + "."; else saveaspanel.stem = ""; saveaspanel.obj = this.selectlist[0]; editor.openpanel(saveaspanel); }; editor.inputs['C-S'].doc = "Save selected as."; editor.inputs['C-z'] = function() { editor.undo(); }; editor.inputs['C-z'].doc = "Undo the last change made."; editor.inputs['C-S-z'] = function() { editor.redo(); }; editor.inputs['C-S-z'].doc = "Redo the last undo."; editor.inputs.t = function() { editor.selectlist.forEach(function(x) { x._ed.selectable = false; }); }; editor.inputs.t.doc = "Lock selected objects to make them non selectable."; editor.inputs['M-t'] = function() { editor.edit_level.objects.forEach(function(x) { x._ed.selectable = true; }); }; editor.inputs['M-t'].doc = "Unlock all objects in current level."; editor.inputs['C-n'] = editor.new_object; editor.inputs['C-o'] = function() { editor.openpanel(openlevelpanel); }; editor.inputs['C-o'].doc = "Open a level."; editor.inputs['C-M-o'] = function() { if (editor.selectlist.length === 1 && editor.selectlist[0].file) { if (editor.edit_level._ed.dirty) return; editor.load(editor.selectlist[0].file); } }; editor.inputs['C-M-o'].doc = "Revert opened level back to its disk form."; editor.inputs['C-S-o'] = function() { if (!editor.edit_level._ed.dirty) editor.load_prev(); }; editor.inputs['C-S-o'].doc = "Open previous level."; editor.inputs['C-y'] = function() { texteditor.on_close = function() { editor.edit_level.script = texteditor.value;}; editor.openpanel(texteditor); texteditor.value = ""; texteditor.start(); }; editor.inputs['C-y'].doc = "Open script editor for the level."; editor.inputs['C-p'] = function() { os.system("prosperon"); } editor.inputs['M-y'] = function() { editor.programmode = !editor.programmode; }; editor.inputs['M-y'].doc = "Toggle program mode."; editor.inputs.minus = function() { if (!Object.empty(editor.selectlist)) { editor.selectlist.forEach(function(x) { x.draw_layer--; }); return; } if (editor.working_layer > -1) editor.working_layer--; }; editor.inputs.minus.doc = "Go down one working layer, or, move selected objects down one layer."; editor.inputs.plus = function() { if (!Object.empty(editor.selectlist)) { editor.selectlist.forEach(x => x.draw_layer++); return; } if (editor.working_layer < 4) editor.working_layer++; }; editor.inputs.plus.doc = "Go up one working layer, or, move selected objects down one layer."; editor.inputs['C-f1'] = function() { editor.edit_mode = "basic"; }; editor.inputs['C-f1'].doc = "Enter basic edit mode."; editor.inputs['C-f2'] = function() { editor.edit_mode = "brush"; }; editor.inputs['C-f2'].doc = "Enter brush mode."; editor.inputs.f2 = function() { if (this.selectlist.length !== 1) return; objectexplorer.obj = this.selectlist[0]; this.openpanel(objectexplorer); }; editor.inputs.f2.doc = "Open configurations object."; editor.inputs.f3 = function() { if (this.selectlist.length !== 1) return; this.openpanel(componentexplorer); }; editor.inputs.lm = function() { editor.sel_start = input.mouse.worldpos(); }; editor.inputs.lm.doc = "Selection box."; editor.inputs.lm.released = function() { input.mouse.normal(); editor.unselect(); if (!editor.sel_start) return; if (editor.sel_comp) { editor.sel_start = undefined; return; } var selects = []; /* TODO: selects somehow gets undefined objects in here */ if (Vector.equal(input.mouse.worldpos(), editor.sel_start, 5)) { var sel = editor.try_select(); if (sel) selects.push(sel); } else { var box = bbox.frompoints([editor.sel_start, input.mouse.worldpos()]); physics.box_query(bbox.tocwh(box), function(entity) { var obj = editor.do_select(entity); if (obj) selects.push(obj); }); } this.sel_start = undefined; selects = selects.flat(); selects = selects.unique(); if (Object.empty(selects)) return; if (input.keyboard.down('shift')) { selects.forEach(function(x) { this.selectlist.push_unique(x); }, this); return; } if (input.keyboard.down('ctrl')) { selects.forEach(function(x) { delete this.selectlist[x.toString()]; }, this); return; } editor.selectlist = []; selects.forEach(function(x) { if (x !== undefined) this.selectlist.push(x); }, this); }; editor.inputs.rm = function() { if (editor.brush_obj) editor.brush_obj = undefined; if (editor.sel_comp) { editor.sel_comp = undefined; return; } editor.unselect(); }; editor.try_pick = function() { editor.grabselect = []; if (editor.sel_comp && 'pick' in editor.sel_comp) return editor.sel_comp.pick(input.mouse.worldpos()); return editor.try_select(); } editor.inputs.mm = function() { if (editor.brush_obj) { editor.selectlist = editor.dup_objects([editor.brush_obj]); editor.selectlist[0].pos = input.mouse.worldpos(); editor.grabselect = editor.selectlist[0]; return; } var o = editor.try_pick(); if (!o) return; // editor.selectlist = [o]; editor.grabselect = [o]; }; editor.inputs['C-mm'] = editor.inputs.mm; editor.inputs['C-M-lm'] = function() { var go = physics.pos_query(input.mouse.worldpos()); if (!go) return; editor.edit_level = go.master; } editor.inputs['C-M-mm'] = function() { editor.mousejoy = input.mouse.screenpos(); editor.joystart = editor.camera.pos; }; editor.inputs['C-M-rm'] = function() { editor.mousejoy = input.mouse.screenpos(); editor.z_start = editor.camera.zoom; input.mouse.disabled(); }; editor.inputs.rm.released = function() { editor.mousejoy = undefined; editor.z_start = undefined; input.mouse.normal(); }; editor.inputs.mm.released = function () { input.mouse.normal(); this.grabselect = []; editor.mousejoy = undefined; editor.joystart = undefined; }; editor.inputs.mouse = {}; editor.inputs.mouse.move = function(pos, dpos) { if (editor.mousejoy) { if (editor.z_start) editor.camera.zoom -= dpos.y/500; else if (editor.joystart) editor.camera.pos = editor.camera.pos.sub(game.camera.dir_view2world(dpos)); } editor.grabselect?.forEach(function(x) { x.move(game.camera.dir_view2world(dpos)); x.sync(); }); var relpos = input.mouse.worldpos().sub(editor.cursor); var lastpos = relpos.sub(dpos); var dist = Vector.length(relpos.add(dpos)) - Vector.length(relpos); var scalediff = 1+(dist/editor.scaleoffset); editor.scalelist?.forEach(function(x) { x.grow(scalediff); }); var anglediff = Math.atan2(relpos.y, relpos.x) - Math.atan2(lastpos.y, lastpos.x); editor.rotlist?.forEach(function(x) { x.rotate(anglediff/(2*Math.PI)); if (input.keyboard.down('shift')) { var rotate = Math.nearest(x.angle, 1/24) - x.angle; x.rotate(rotate) } }); } editor.inputs.mouse.scroll = function(scroll) { scroll.y *= -1; editor.camera.move(game.camera.dir_view2world(scroll.scale(-3))); } editor.inputs.mouse['C-scroll'] = function(scroll) { editor.camera.zoom += scroll.y/100; } editor.inputs['C-M-S-lm'] = function() { editor.selectlist[0].set_center(input.mouse.worldpos()); }; editor.inputs['C-M-S-lm'].doc = "Set world center to mouse position."; editor.inputs.delete = function() { this.selectlist.forEach(x => x.kill()); this.unselect(); }; editor.inputs.delete.doc = "Delete selected objects."; editor.inputs['S-d'] = editor.inputs.delete; editor.inputs['C-k'] = editor.inputs.delete; editor.inputs['C-u'] = function() { this.selectlist.forEach(x => x.revert()); }; editor.inputs['C-u'].doc = "Revert selected objects back to their prefab form."; editor.inputs['M-u'] = function() { this.selectlist.forEach(function(x) { x.unique = true; }); }; editor.inputs['M-u'].doc = "Make selected objects unique."; editor.inputs['C-S-g'] = function() { editor.openpanel(groupsaveaspanel); }; editor.inputs['C-S-g'].doc = "Save selected objects as a new level."; editor.inputs.g = function() { if (editor.selectlist.length === 0) { var o = editor.try_pick(); if (!o) return; editor.selectlist = [o]; } if (editor.sel_comp) { if ('pick' in editor.sel_comp) { editor.grabselect = [editor.sel_comp.pick(input.mouse.worldpos())]; return; } if ('pos' in editor.sel_comp) { var comp = editor.sel_comp; var o = { pos: editor.sel_comp.pos, move(d) { comp.pos = comp.pos.add(comp.gameobject.dir_world2this(d)); }, sync: comp.sync.bind(comp), }; editor.grabselect = [o]; return; } } if (editor.sel_comp && 'pick' in editor.sel_comp) { var o = editor.sel_comp.pick(input.mouse.worldpos()); if (o) editor.grabselect = [o]; return; } editor.grabselect = editor.selectlist.slice(); }; editor.inputs.g.doc = "Move selected objects."; editor.inputs.g.released = function() { editor.grabselect = []; input.mouse.normal(); }; editor.inputs.up = function() { this.key_move([0,1]); }; editor.inputs.up.rep = true; editor.inputs.left = function() { this.key_move([-1,0]); }; editor.inputs.left.rep = true; editor.inputs.right = function() { this.key_move([1,0]); }; editor.inputs.right.rep = true; editor.inputs.down = function() { this.key_move([0,-1]); }; editor.inputs.down.rep = true; editor.inputs.tab = function() { if (!(this.selectlist.length === 1)) return; if (!this.selectlist[0].components) return; var sel = this.selectlist[0].components; if (!this.sel_comp) this.sel_comp = sel.nth(0); else { var idx = sel.findIndex(this.sel_comp) + 1; if (idx >= Object.keys(sel).length) this.sel_comp = undefined; else this.sel_comp = sel.nth(idx); } }; editor.inputs.tab.doc = "Cycle through selected object's components."; editor.inputs['C-g'] = function() { if (!this.selectlist) return; this.selectlist = this.dup_objects(this.selectlist); editor.inputs.g(); }; editor.inputs['C-g'].doc = "Duplicate selected objects, then move them."; editor.inputs['M-g'] = function() { if (this.sel_comp && 'pick_all' in this.sel_comp) this.grabselect = this.sel_comp.pick_all(); } editor.inputs['M-g'].doc = "Move all."; editor.inputs['C-lb'] = function() { editor.grid_size -= input.keyboard.down('shift') ? 10 : 1; if (editor.grid_size <= 0) editor.grid_size = 1; }; editor.inputs['C-lb'].doc = "Decrease grid size. Hold shift to decrease it more."; editor.inputs['C-lb'].rep = true; editor.inputs['C-rb'] = function() { editor.grid_size += input.keyboard.down('shift') ? 10 : 1; }; editor.inputs['C-rb'].doc = "Increase grid size. Hold shift to increase it more."; editor.inputs['C-rb'].rep = true; editor.inputs['C-c'] = function() { this.killring = []; this.killcom = []; this.killcom = physics.com(this.selectlist.map(x=>x.pos)); this.selectlist.forEach(function(x) { this.killring.push(x.instance_obj()); },this); }; editor.inputs['C-c'].doc = "Copy selected objects to killring."; editor.inputs['C-x'] = function() { editor.inputs['C-c'].call(editor); this.selectlist.forEach(function(x) { x.kill(); }); editor.unselect(); }; editor.inputs['C-x'].doc = "Cut objects to killring."; editor.inputs['C-v'] = function() { this.unselect(); this.killring.forEach(function(x) { editor.selectlist.push(editor.edit_level.spawn(x)); }); this.selectlist.forEach(function(x) { x.pos = x.pos.sub(this.killcom).add(this.cursor); },this); }; editor.inputs['C-v'].doc = "Pull objects from killring to world."; editor.inputs.char = function(c) { if (c === '0') { this.camera.pos = [0,0]; this.camera.zoom = 1; } }; var brushmode = {}; brushmode.inputs = {}; brushmode.inputs.lm = function() { editor.inputs['C-v'].call(editor); }; brushmode.inputs.lm.doc = "Paste selected brush."; brushmode.inputs.b = function() { if (editor.brush_obj) { editor.brush_obj = undefined; return; } if (editor.selectlist.length !== 1) return; editor.brush_obj = editor.seliectlist[0]; editor.unselect(); }; brushmode.inputs.b.doc = "Clear brush, or set a new one."; var compmode = {}; compmode.inputs = {}; compmode.inputs['C-c'] = function() {}; /* Simply a blocker */ compmode.inputs['C-x'] = function() {}; editor.scalelist = []; editor.inputs.s = function() { editor.scaleoffset = Vector.length(input.mouse.worldpos().sub(editor.cursor)); editor.scalelist = []; if (editor.sel_comp) { if (!('scale' in editor.sel_comp)) return; editor.scalelist.push(editor.sel_comp); return; } editor.scalelist = editor.selectlist; }; editor.inputs.s.doc = "Scale selected."; editor.inputs.s.released = function() { this.scalelist = []; }; var replpanel = Object.copy(inputpanel, { title: "", closeonsubmit:false, wh: [700,300], pos: [50,50], anchor: [0,1], padding: [0,0], scrolloffset: [0,0], guibody() { this.win.selectable = true; var log = console.transcript; return [ Mum.text({str:log, anchor:[0,0], offset:[0,-300].sub(this.scrolloffset), selectable: true}), Mum.text({str:this.value,color:Color.green, offset:[0,-290], caret: this.caret}) ]; }, prevmark:-1, prevthis:[], action() { if (!this.value) return; this.prevthis.unshift(this.value); this.prevmark = -1; var ecode = ""; var repl_obj = editor.get_this(); ecode += `var $ = repl_obj.objects;`; for (var key in repl_obj.objects) ecode += `var ${key} = editor.edit_level.objects['${key}'];`; ecode += this.value; say(this.value); this.value = ""; this.caret = 0; var ret = function() {return eval(ecode);}.call(repl_obj); if (typeof ret === 'object') ret = json.encode(ret,null,1); if (typeof ret !== 'undefined') say(ret); }, resetscroll() { this.scrolloffset.y = 0; }, }); replpanel.inputs = Object.create(inputpanel.inputs); replpanel.inputs.block = true; replpanel.inputs.lm = function() { var mg = physics.pos_query(input.mouse.worldpos()); if (!mg) return; var p = mg.path_from(editor.get_this()); this.value = p; this.caret = this.value.length; } replpanel.inputs.tab = function() { this.resetscroll(); if (!this.value) return; var obj = globalThis; var keys = []; var keyobj = this.value.tolast('.'); var o = this.value.tolast('.'); var stub = this.value.fromlast('.'); var replobj = (editor.selectlist.length === 1) ? "editor.selectlist[0]" : "editor.edit_level"; if (this.value.startswith("this.")) keyobj = keyobj.replace("this", replobj); if (!this.value.includes('.')) keys.push("this"); if (eval(`typeof ${keyobj.tofirst('.')}`) === 'object' && eval(`typeof ${keyobj.replace('.', '?.')}`) === 'object') obj = eval(keyobj); else if (this.value.includes('.')){ say(`${this.value} is not an object.`); return; } for (var k in obj) keys.push(k) for (var k in editor.get_this()) keys.push(k); var comp = ""; if (stub) comp = input.tabcomplete(stub, keys); else if (!this.value.includes('.')) comp = input.tabcomplete(o, keys); else comp = input.tabcomplete("",keys); if (stub) this.value = o + '.' + comp; else if (this.value.endswith('.')) this.value = o + '.' + comp; else this.value = comp; this.caret = this.value.length; keys = keys.sort(); keys = keys.map(function(x) { if (typeof obj[x] === 'function') return esc.color(Color.Apple.orange) + x + esc.reset; if (Object.isObject(obj[x])) return esc.color(Color.Apple.purple) + x + esc.reset; if (Array.isArray(obj[x])) return esc.color(Color.Apple.green) + x + esc.reset; return x; }); if (keys.length > 1) say(keys.join(', ')); }; replpanel.inputs['C-p'] = function() { if (this.prevmark >= this.prevthis.length) return; this.prevmark++; this.value = this.prevthis[this.prevmark]; this.inputs['C-e'].call(this); } replpanel.inputs['C-n'] = function() { this.prevmark--; if (this.prevmark < 0) { this.prevmark = -1; this.value = ""; } else this.value = this.prevthis[this.prevmark]; this.inputs['C-e'].call(this); } replpanel.inputs.mouse = {}; replpanel.inputs.mouse.scroll = function(scroll) { if (!this.win.selected) return; this.scrolloffset.y += scroll.y; if (this.scrolloffset.y < 0) this.scrolloffset.y = 0; } replpanel.inputs.mm = function() { this.mm = true; }; replpanel.inputs.mm.released = function() { this.mm = false; }; replpanel.inputs.mouse.move = function(pos,dpos) { if (this.mm) this.scrolloffset.y -= dpos.y; } replpanel.inputs.up = function() { this.scrolloffset.y += 40; } replpanel.inputs.up.rep = true; replpanel.inputs.down = function() { this.scrolloffset.y -= 40; if (this.scrolloffset.y < 0) this.scrolloffset.y = 0; } replpanel.inputs.down.rep = true; replpanel.inputs.pgup = function() { this.scrolloffset.y += 300; } replpanel.inputs.pgup.rep = true; replpanel.inputs.pgdown = function() { this.scrolloffset.y -= 300; if (this.scrolloffset.y < 0) this.scrolloffset.y = 0; } replpanel.inputs.pgdown.rep = true; var objectexplorer = Object.copy(inputpanel, { title: "object explorer", obj: undefined, previous: [], start() { this.previous = []; }, goto_obj(obj) { if (obj === this.obj) return; this.previous.push(this.obj); this.obj = obj; }, prev_obj() { this.obj = this.previous.pop(); }, guibody() { var items = []; items.push(Mum.text({str:"Examining " + this.obj.toString() + " entity"})); items.push(Mum.text({str: JSON.stringify(this.obj,undefined,1)})); return items; var n = 0; var curobj = this.obj; while (curobj) { n++; curobj = curobj.__proto__; } n--; curobj = this.obj.__proto__; while (curobj) { items.push(Mum.text({str:curobj.toString(), action:this.goto_obj(curobj)})); curobj = curobj.__proto__; } if (!Object.empty(this.previous)) items.push(Mum.text({str:"prev: " + this.previous.last(), action: this.prev_obj})); Object.getOwnPropertyNames(this.obj).forEach(key => { var descriptor = Object.getOwnPropertyDescriptor(this.obj, key); if (!descriptor) return; var hidden = !descriptor.enumerable; var writable = descriptor.writable; var configurable = descriptor.configurable; if (!descriptor.configurable) return; if (hidden) return; var name = (hidden ? "[hidden] " : "") + key; var val = this.obj[key]; switch (typeof val) { case 'object': if (val) { items.push(Mum.text({str:name})); items.push(Mum.text({str:val.toString(), action: this.goto_obj.bind(val)})); } break; case 'function': items.push(Mum.text({str:name})); items.push(Mum.text({str:"function"})); break; default: items.push(Mum.text({str:name})); items.push(Mum.text({str:val.toString()})); break; } }); items.push(Mum.text({str:"Properties that can be pulled in ..."})); var pullprops = []; for (var key in this.obj.__proto__) { if (!this.obj.hasOwn(key)) { if (typeof this.obj[key] === 'object' || typeof this.obj[key] === 'function') continue; pullprops.push(key); } } pullprops = pullprops.sort(); pullprops.forEach(function(key) { items.push(Mum.text({str:key})); }); return items; }, }); var openlevelpanel = Object.copy(inputpanel, { title: "open entity", action() { editor.load(this.value); }, assets: [], allassets: [], mumlist: {}, submit_check() { if (this.assets.length === 0) return false; this.value = this.assets[0]; return true; }, start() { this.allassets = ur._list.sort(); this.assets = this.allassets.slice(); this.caret = 0; var click_ur = function(btn) { this.value = btn.str; this.keycb(); this.submit(); }; click_ur = click_ur.bind(this); this.mumlist = []; this.assets.forEach(function(x) { this.mumlist[x] = Mum.text({str:x, action:click_ur, color: Color.blue, hovered: {color:Color.red}, selectable:true}); }, this); }, keycb() { if(this.value) this.assets = this.allassets.filter(x => x.startswith(this.value)); else this.assets = this.allassets.slice(); for (var m in this.mumlist) this.mumlist[m].hide = true; this.assets.forEach(function(x) { this.mumlist[x].hide = false; }, this); }, guibody() { var a = [Mum.text({str:this.value,color:Color.green, caret:this.caret})]; var b = a.concat(Object.values(this.mumlist)); return Mum.column({items:b, offset:[0,-10]}); }, }); /* Should set stem to the ur path folloed by a '.' before opening */ var saveaspanel = Object.copy(inputpanel, { get title() { var full = this.stem ? this.stem : ""; return `save level as: ${full}.`; }, action() { var saveur = this.value; if (this.stem) saveur = this.stem + saveur; editor.saveas_check(saveur, this.obj); }, }); var groupsaveaspanel = Object.copy(inputpanel, { title: "group save as", action() { editor.groupsaveas(editor.selectlist, this.value); } }); var quitpanel = Object.copy(inputpanel, { title: "really quit?", action() { os.quit(); }, guibody () { return Mum.text({str: "Really quit?"}); }, }); var allfiles = []; allfiles.push(Resources.scripts, Resources.images, Resources.sounds); allfiles = allfiles.flat(); var assetexplorer = Object.copy(openlevelpanel, { title: "asset explorer", extensions: allfiles, closeonsubmit: false, allassets:[], action() { if (editor.sel_comp && 'asset' in editor.sel_comp) editor.sel_comp.asset = this.value; else editor.viewasset(this.value); }, }); var componentexplorer = Object.copy(inputpanel, { title: "component menu", assets: ['sprite', 'model', 'edge2d', 'polygon2d', 'circle2d'], click(name) { if (editor.selectlist.length !== 1) return; editor.selectlist[0].add_component(component[name]); }, guibody() { return componentexplorer.assets.map(x => Mum.text({str:x, action:this.click, color: Color.blue, hovered:{Color:Color.red}, selectable:true})); }, }); var entitylistpanel = Object.copy(inputpanel, { title: "Level object list", level: {}, start() { this.master = editor.edit_level; }, }); var limited_editor = {}; limited_editor.inputs = {}; limited_editor.inputs['C-p'] = function() { if (sim.playing()) sim.pause(); else sim.play(); } limited_editor.inputs['M-p'] = function() { sim.pause(); sim.step(); } limited_editor.inputs['C-q'] = function() { world.clear(); global.mixin("editorconfig.js"); global.mixin("dbgret.js"); editor.enter_editor(); } /* This is used for editing during a paused game */ var limited_editing = {}; limited_editing.inputs = {}; /* This is the editor level & camera - NOT the currently edited level, but a level to hold editor things */ sim.pause(); window.editor = true; debug.draw_phys = true; return { editor }