#ifndef DEBUGDRAW_H #define DEBUGDRAW_H #include #include "HandmadeMath.h" struct rgba; void debugdraw_init(); void draw_cppoint(struct cpVect point, float r, struct rgba color); void draw_points(struct cpVect *points, int n, float size, struct rgba color); void draw_line(cpVect *points, int n, struct rgba color, float seg_len, int closed, float seg_speed); void draw_arrow(struct cpVect start, struct cpVect end, struct rgba, int capsize); void draw_edge(struct cpVect *points, int n, struct rgba color, int thickness, int closed, int flags, struct rgba line_color, float line_seg); /* pixels - how many pixels thick, segsize - dashed line seg len */ void draw_circle(cpVect c, float radius, float pixels, struct rgba color, float seg); void draw_box(cpVect c, cpVect wh, struct rgba color); void draw_poly(cpVect *points, int n, struct rgba color); void draw_grid(float width, float span, struct rgba color); void debug_flush(HMM_Mat4 *view); void debug_newframe(); void debug_nextpass(); cpVect inflatepoint(cpVect a, cpVect b, cpVect c, float d); void inflatepoints(cpVect *r, cpVect *p, float d, int n); #endif