#include "mrbffi.h" #include "s7.h" #include "font.h" #include "script.h" #include "string.h" #include "window.h" #include "editor.h" #include "engine.h" #include "log.h" #include "input.h" #include "s7.h" #include "nuke.h" extern s7_scheme *s7; /* FFI */ s7_pointer s7_ui_label(s7_scheme *sc, s7_pointer args) { if (s7_is_string(s7_car(args))) { nuke_label(s7_string(s7_car(args))); return s7_make_boolean(sc, 1); } return s7_wrong_type_arg_error(sc, "ui_label", 1, args, "Should be a string."); } s7_pointer s7_ui_btn(s7_scheme *sc, s7_pointer args) { return s7_make_boolean(sc, nuke_btn(s7_string(s7_car(args)))); } s7_pointer s7_ui_nel(s7_scheme *sc, s7_pointer args) { nuke_nel(s7_integer(s7_cadr(args))); return s7_make_boolean(sc, 1); } s7_pointer s7_ui_prop(s7_scheme *sc, s7_pointer args) { float val = s7_real(s7_cadr(args)); nuke_prop_float(s7_string(s7_car(args)), (float)s7_real(s7_caddr(args)), &val, s7_real(s7_cadddr(args)), s7_real(s7_car(s7_cddddr(args))), s7_real(s7_car(s7_cdr(s7_cddddr(args))))); return s7_make_real(sc, val); } s7_pointer s7_ui_text(s7_scheme *sc, s7_pointer args) { const char *s = s7_string(s7_car(args)); int len = s7_integer(s7_cadr(args)); char str[len+1]; strncpy(str,s,len); nuke_edit_str(str); return s7_make_string(sc, str); } s7_pointer s7_settings_cmd(s7_scheme *sc, s7_pointer args) { int cmd = s7_integer(s7_car(args)); double val = s7_real(s7_cadr(args)); YughInfo("Changing a setting."); switch(cmd) { case 0: // render fps renderMS = val; break; case 1: updateMS = val; break; case 2: physMS = val; break; } return args; } s7_pointer s7_log(s7_scheme *sc, s7_pointer args) { int lvl = s7_integer(s7_car(args)); const char *msg = s7_string(s7_object_to_string(sc, s7_cadr(args), 0)); const char *file = s7_string(s7_caddr(args)); int line = s7_integer(s7_cadddr(args)); mYughLog(1, lvl, line, file, msg); //YughInfo(s7_string(s7_object_to_string(sc, s7_car(args), 0))); return args; } /* Call like (ui_rendertext "string" (xpos ypos) size) */ s7_pointer s7_ui_rendertext(s7_scheme *sc, s7_pointer args) { const char *s = s7_string(s7_car(args)); double pos[2]; pos[0] = s7_real(s7_car(s7_cadr(args))); pos[1] = s7_real(s7_cadr(s7_cadr(args))); double size = s7_real(s7_caddr(args)); double white[3] = {1.f, 1.f, 1.f}; renderText(s, pos, size, white, 0); return args; } s7_pointer s7_win_cmd(s7_scheme *sc, s7_pointer args) { int win = s7_integer(s7_car(args)); int cmd = s7_integer(s7_cadr(args)); struct window *w = window_i(win); switch (cmd) { case 0: // toggle fullscreen window_togglefullscreen(w); break; case 1: // Fullscreen on window_makefullscreen(w); break; case 2: // Fullscreen off window_unfullscreen(w); break; } return args; } s7_pointer s7_win_make(s7_scheme *sc, s7_pointer args) { const char *title = s7_string(s7_car(args)); int w = s7_integer(s7_cadr(args)); int h = s7_integer(s7_caddr(args)); struct window *win = MakeSDLWindow(title, w, h, 0); return s7_make_integer(sc, win->id); } s7_pointer s7_gen_cmd(s7_scheme *sc, s7_pointer args) { int cmd = s7_integer(s7_car(args)); const char *s = s7_string(s7_cadr(args)); /* Branch table for general commands from scheme */ /* 0 : load level */ /* 1: load prefab */ switch (cmd) { case 0: load_level(s); break; case 1: gameobject_makefromprefab(s); break; } return args; } s7_pointer s7_sys_cmd(s7_scheme *sc, s7_pointer args) { int cmd = s7_integer(s7_car(args)); switch (cmd) { case 0: quit(); break; } } s7_pointer s7_sound_cmd(s7_scheme *sc, s7_pointer args) { int sound = s7_integer(s7_car(args)); int cmd = s7_integer(s7_cadr(args)); switch (cmd) { case 0: // play break; case 1: // pause break; case 2: // stop break; case 3: // play from beginning break; } return args; } /* mrb_value mrb_nuke_cb(mrb_state *mrb, mrb_value self) { mrb_float win; mrb_sym cb; mrb_get_args(mrb, "fn", &win, &cb); window_i((int)win)->nuke_cb = cb; return self; } mrb_value mrb_gui_cb(mrb_state *mrb, mrb_value self) { mrb_float win; mrb_sym cb; mrb_get_args(mrb, "fn", &win, &cb); window_i((int)win)->gui_cb = cb; return self; } */ #define S7_FUNC(NAME, ARGS) s7_define_function(s7, #NAME, s7_ ##NAME, ARGS, 0, 0, "") void ffi_load() { S7_FUNC(ui_label, 1); S7_FUNC(ui_btn, 1); S7_FUNC(ui_nel, 1); S7_FUNC(ui_prop, 6); S7_FUNC(ui_text, 2); S7_FUNC(settings_cmd, 2); S7_FUNC(win_cmd, 2); S7_FUNC(ui_rendertext, 3); S7_FUNC(log, 4); S7_FUNC(win_make, 3); S7_FUNC(gen_cmd, 2); S7_FUNC(sys_cmd, 1); S7_FUNC(sound_cmd, 2); }