#include "timer.h" #include #include #include ; static double time; struct timer *timers; void check_timer(struct timer *t) { if (!t->on) return; if (time >= t->fire_time) { t->cb(t->data); if (t->repeat) { t->fire_time = time + t->interval; return; } t->on = 0; return; } } void timer_update(double s) { time = s; for (int i = 0; i < arrlen(timers); i++) check_timer(&timers[i]); } struct timer *timer_make(double interval, void (*callback)(void *param), void *param) { struct timer new; new.remain_time = interval; new.interval = interval; new.cb = callback; new.data = param; new.repeat = 1; new.timerid = arrlen(timers); timer_start(&new); arrput(timers, new); return &arrlast(timers); } void timer_pause(struct timer *t) { if (!t->on) return; t->on = 0; t->remain_time = t->fire_time - time; } void timer_stop(struct timer *t) { if (!t->on) return; t->on = 0; t->remain_time = t->interval; } void timer_start(struct timer *t) { if (t->on) return; t->on = 1; t->fire_time = time + t->remain_time; } void timer_remove(struct timer *t) { int i = t->timerid; arrdelswap(timers, i); timers[i].timerid = i; } void timer_settime(struct timer *t, double interval) { //double elapsed = time - (t->fire_time - t->interval); t->interval = interval; t->remain_time = t->interval; // TODO: timer_settime reacts to elapsed time } void *arrfind(void *arr, int (*valid)(void *arr, void *cmp), void *cmp) { for (int i = 0; i < arrlen(arr); i++) { if (valid(&arr[i], cmp)) return &arr[i]; } return NULL; } void arrwalk(void *arr, void (*fn)(void *data)) { for (int i = 0; i < arrlen(arr); i++) fn(&arr[i]); }