#ifndef LEVEL_H #define LEVEL_H #include "config.h" // This class holds all of the entities and options for a level. Really it's nothing more than a container and access point for all the entities currently loaded into the game. struct level { char name[MAXNAME]; }; void save_level(char name[MAXNAME]); void load_level(char name[MAXNAME]); void new_level(); #endif