#include "font.h" #include "render.h" #include #include #include #include #include #include #include #include "log.h" #include "openglrender.h" #include "stb_truetype.h" #include "stb_rect_pack.h" #include "stb_image_write.h" static uint32_t VBO = 0; static uint32_t VAO = 0; struct sFont *font; static struct shader *shader; unsigned char *slurp_file(const char *filename) { FILE *f = fopen(filename, "rb"); if (!f) return NULL; fseek(f, 0, SEEK_END); long fsize = ftell(f); fseek(f, 0, SEEK_SET); unsigned char *slurp = malloc(fsize); fclose(f); return slurp; } char *slurp_text(const char *filename) { FILE *f = fopen(filename, "r'"); if (!f) return NULL; char *buf; long int fsize; fseek(f, 0, SEEK_END); fsize = ftell(f); buf = malloc(fsize+1); rewind(f); size_t r = fread(buf, sizeof(char), fsize, f); buf[r] = '\0'; fclose(f); return buf; } int slurp_write(const char *txt, const char *filename) { FILE *f = fopen(filename, "w"); if (!f) return 1; fputs(txt, f); fclose(f); return 0; } void font_init(struct shader *textshader) { shader = textshader; shader_use(shader); glGenBuffers(1, &VBO); glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); glBindBuffer(GL_ARRAY_BUFFER, VBO); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL); glEnableVertexAttribArray(0); glBindVertexArray(0); // Default font //font = MakeFont("teenytinypixels.ttf", 30); font = MakeFont("LessPerfectDOSVGA.ttf", 16); } void font_frame(struct window *w) { shader_use(shader); } struct sFont *MakeFont(const char *fontfile, int height) { YughInfo("Making font %s.", fontfile); int packsize = 128; struct sFont *newfont = calloc(1, sizeof(struct sFont)); newfont->height = height; char fontpath[256]; snprintf(fontpath, 256, "fonts/%s", fontfile); FILE *f = fopen(fontpath, "rb"); fseek(f, 0, SEEK_END); long fsize = ftell(f); fseek(f, 0, SEEK_SET); unsigned char *ttf_buffer = malloc(fsize+1); fread(ttf_buffer, fsize, 1, f); fclose(f); unsigned char *bitmap = malloc(packsize*packsize); stbtt_packedchar glyphs[95]; stbtt_pack_context pc; stbtt_PackBegin(&pc, bitmap, packsize, packsize, 0, 1, NULL); stbtt_PackFontRange(&pc, ttf_buffer, 0, height, 32, 95, glyphs); stbtt_PackEnd(&pc); stbi_write_png("packedfont.png", packsize, packsize, 1, bitmap, sizeof(char) * packsize); stbtt_fontinfo fontinfo; if (!stbtt_InitFont(&fontinfo, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0))) { YughError("Failed to make font %s", fontfile); } glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGenTextures(1, &newfont->texID); glBindTexture(GL_TEXTURE_2D, newfont->texID); glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, packsize, packsize, 0, GL_RED, GL_UNSIGNED_BYTE, bitmap); //glGenerateMipmap(GL_TEXTURE_2D); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); free(ttf_buffer); free(bitmap); for (unsigned char c = 32; c < 127; c++) { stbtt_packedchar glyph = glyphs[c-32]; struct glrect r; r.s0 = glyph.x0 / (float) packsize; r.s1 = glyph.x1 / (float) packsize; r.t0 = glyph.y0 / (float) packsize; r.t1 = glyph.y1 / (float) packsize; newfont->Characters[c].Advance = glyph.xadvance; newfont->Characters[c].Size[0] = glyph.x1 - glyph.x0; newfont->Characters[c].Size[1] = glyph.y1 - glyph.y0; newfont->Characters[c].Bearing[0] = glyph.xoff; newfont->Characters[c].Bearing[1] = glyph.yoff2; newfont->Characters[c].rect = r; } return newfont; } static int curchar = 0; static float *buffdraw; void draw_char_box(struct Character c, float cursor[2], float scale, float color[3]) { int x, y, w, h; x = cursor[0]; y = cursor[1]; w = 8*scale; h = 14; x += w/2.f; y += h/2.f; draw_rect(x,y,w,h,color); } void fill_charverts(float *verts, float cursor[2], float scale, struct Character c, float *offset) { float w = c.Size[0] * scale; float h = c.Size[1] * scale; float xpos = cursor[0] + (c.Bearing[0]+offset[0]) * scale; float ypos = cursor[1] - (c.Bearing[1]+offset[1]) * scale; float v[16] = { xpos, ypos, c.rect.s0, c.rect.t1, xpos+w, ypos, c.rect.s1, c.rect.t1, xpos, ypos + h, c.rect.s0, c.rect.t0, xpos + w, ypos + h, c.rect.s1, c.rect.t0 }; memcpy(verts, v, sizeof(float)*16); } static int drawcaret = 0; void sdrawCharacter(struct Character c, mfloat_t cursor[2], float scale, struct shader *shader, float color[3]) { float shadowcolor[3] = {0.f, 0.f, 0.f}; float shadowcursor[2]; float verts[16]; float offset[2] = {-1, 1}; fill_charverts(verts, cursor, scale, c, offset); curchar++; /* Check if the vertex is off screen */ if (verts[5] < 0 || verts[10] < 0 || verts[0] > window_i(0)->width || verts[1] > window_i(0)->height) return; if (drawcaret == curchar) { draw_char_box(c, cursor, scale, color); shader_use(shader); shader_setvec3(shader, "textColor", color); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, font->texID); glBindVertexArray(VAO); glBindBuffer(GL_ARRAY_BUFFER, VBO); } shader_setvec3(shader, "textColor", shadowcolor); glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STREAM_DRAW); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); offset[0] = 1; offset[1] = -1; fill_charverts(verts, cursor, scale, c, offset); glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STREAM_DRAW); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); offset[1] = 1; fill_charverts(verts, cursor, scale, c, offset); glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STREAM_DRAW); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); offset[0] = -1; offset[1] = -1; fill_charverts(verts, cursor, scale, c, offset); glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STREAM_DRAW); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); offset[0] = offset[1] = 0; fill_charverts(verts, cursor, scale, c, offset); shader_setvec3(shader, "textColor", color); glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STREAM_DRAW); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } void text_settype(struct sFont *mfont) { font = mfont; } void renderText(const char *text, mfloat_t pos[2], float scale, mfloat_t color[3], float lw, int caret) { int len = strlen(text); drawcaret = caret; mfloat_t cursor[2] = { 0.f }; cursor[0] = pos[0]; cursor[1] = pos[1]; shader_use(shader); shader_setvec3(shader, "textColor", color); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, font->texID); glBindVertexArray(VAO); glBindBuffer(GL_ARRAY_BUFFER, VBO); glBufferData(GL_ARRAY_BUFFER, len*16*sizeof(float)*2, NULL, GL_STREAM_DRAW); /* x2 on the size for the outline pass */ const unsigned char *line, *wordstart, *drawstart; line = drawstart = (unsigned char*)text; curchar = 0; float *usecolor = color; float caretcolor[3] = {0.4,0.98,0.75}; while (*line != '\0') { switch (*line) { case '\n': sdrawCharacter(font->Characters[*line], cursor, scale, shader, usecolor); cursor[1] -= scale * font->height; cursor[0] = pos[0]; line++; break; case ' ': sdrawCharacter(font->Characters[*line], cursor, scale, shader, usecolor); cursor[0] += font->Characters[*line].Advance * scale; line++; break; case '\t': sdrawCharacter(font->Characters[*line], cursor, scale, shader, usecolor); cursor[0] += font->Characters[*line].Advance * scale; line++; break; default: wordstart = line; int wordWidth = 0; while (!isspace(*line) && *line != '\0') { wordWidth += font->Characters[*line].Advance * scale; line++; } if (lw > 0 && (cursor[0] + wordWidth - pos[0]) >= lw) { cursor[0] = pos[0]; cursor[1] -= scale * font->height; } while (wordstart < line) { sdrawCharacter(font->Characters[*wordstart], cursor, scale, shader, usecolor); cursor[0] += font->Characters[*wordstart].Advance * scale; wordstart++; } } } // glDrawArrays(GL_TRIANGLE_STRIP, 0, 4*2); }