this.phys = physics.kinematic; this.dir_view2world = function(dir) { return dir.scale(this.realzoom()); }; this.view2world = function(pos) { return render.view2world(pos); }; this.world2view = function(pos) { return render.world2view(pos); }; this.realzoom = function() { return render.get_zoom(); }; this.screenright = function() { return this.pos.x + (window.rendersize.x/2); } this.screenleft = function() { return this.pos.x - (window.rendersize.x/2); } this.zoom = 1;