var audio = {}; audio.samplerate = dspsound.samplerate(); audio.play = function(file,bus) { bus ??= audio.bus.master; file = Resources.find_sound(file); if (!file) { console.error(`Cannot play sound ${file}: does not exist.`); return; } var src = audio.dsp.source(file); src.plugin(bus); return src; } audio.bus = {}; audio.bus.master = dspsound.master(); audio.dsp = {}; audio.dsp = dspsound; var cries = []; audio.cry = function(file) { var player = audio.play(file); cries.push(player); var hook = function() { console.warn("ENDED SOUND!!!!"); cries.remove(player); player = undefined; hook = undefined;} player.hook = hook; } var song; audio.music = function(file, fade) { fade ??= 0; if (!fade) { song = audio.play(file); return; } var temp = audio.play(file); temp.volume = 0; var temp2 = song; tween(temp, 'volume', 1, fade); tween(temp2, 'volume', 0, fade); song = temp; } audio.dsp.mix = function(to) { var n = audio.dsp.mix(); if (to) n.plugin(to); return n; }; audio.dsp.allpass = function(secs, decay) { var composite = {}; var fwd = audio.dsp.fwd_delay(secs,-decay); var fbk = audio.dsp.delay(secs,decay); composite.id = fwd.id; composite.plugin = composite.plugin.bind(fbk); composite.unplug = dsp_node.unplug.bind(fbk); fwd.plugin(fbk); return composite; } audio.dsp.doc = { delay: "Delays the input by secs, multiplied by decay", fwd_delay: "Forward feedback delays the input by secs, multiplied by decay", allpass: "Composite node of a delay and fwd_delay", lpf: "Low pass filter at a given frequency", hpf: "High pass filter at a given frequency", midi: "A source node for a midi file with a given soundfont file", crush: "Bitcrush the input to a given rate and bit depth", limiter: "Limit audio to ceil with pleasent rolloff", noise_gate: "Do not pass audio below the given floor", pitchshift: "Shift sound by octaves", noise: "Plain randon noise", pink: "Pink noise", red: "Red noise" }; Object.mixin(audio.bus.master.__proto__, { get db() { return 20*Math.log10(Math.abs(this.volume)); }, set db(x) { x = Math.clamp(x,-100,0); this.volume = Math.pow(10, x/20); }, get volume() { return this.gain; }, set volume(x) { this.gain = x; }, }); /*Object.mixin(audio.dsp.source().__proto__, { length() { return this.frames()/audio.samplerate(); }, time() { return this.frame/sound.samplerate(); }, pct() { return this.time()/this.length(); }, }); */ return {audio};