var Music = { play(path) { Log.info("Playing " + path); cmd(87,path); }, stop() { cmd(89); }, pause() { cmd(88); }, set volume(x) { }, }; var Sound = { sounds: [], /* array of loaded sound files */ play(file) { // var s = Object.create(Sound); // s.path = file; // s.play(); this.id = cmd(14,file); //return s; }, music(midi, sf) { cmd(13, midi, sf); }, musicstop() { cmd(15); }, /* Between 0 and 100 */ set volume(x) { cmd(19, x); }, killall() { Music.stop(); this.musicstop(); /* TODO: Kill all sound effects that may still be running */ }, };