#ifndef MESH_H #define MESH_H #include "sokol/sokol_gfx.h" #include struct shader; struct Texture; struct mesh { sg_bindings bind; uint32_t face_count; }; struct mesh *MakeMesh(struct Vertex *vertices, struct Vertex *ve, uint32_t *indices, uint32_t *ie, struct Texture *textures, struct Texture *te); void setupmesh(struct mesh *mesh); /* Loads mesh into the GPU */ void DrawMesh(struct mesh *mesh, struct shader *shader); void DrawMeshAgain(struct mesh *mesh); /* Draws whatever mesh was drawn last */ #endif