# Building Primum Building is done via a basic makefile with flags. Type "make" to build for the platform you are on. Targets include: |crossmac|On an ARM mac, build a bundled intel and arm mac version| |crosswin|On any POSIX computer with a GCC win32 toolchain, build for windows platforms| |clean|clean up| |tags|build tags file| |cdb|build the cdb tool to inspect primum pak files| |shaders|rebuild all shader headers| |packer|tool for building primum pak files| |input.md|editor input documentation| |api.md|scripting API| |switch|build for the nintendo switch| |ps5|build for the ps5| |playdate|build for the playdate| Basic boolean flags, set to 0 or 1, to enable or disable features in the build |DBG|debugging info in binary| |NFLAC|true to not build flac ability| |NMP3|true to not build mp3| |NSVG|true to build without SVG| |NEDITOR|true to not include editor| |STEAM|true to build steam support| |EGS|true to build with EGS support| |GOG|true to build with GOG support| ## OPT -0 No optimization -1 Full optimization -small Optimize for smallest binary ## Building for Steam -Get the steam SDK -Unpack it into a folder named 'steam' at the top level directory -Move the steam libs into the lib folders arm64, x86, and x86_64 -Make with STEAM=1 Steam uses a C++ based SDK, so a C-only compiler like TCC will not work. ## Building with Discord -Get the steam SDK -Make with DISCORD=1