#ifndef LIGHT_H #define LIGHT_H #include struct mLight { struct mGameObject *go; uint8_t color[3]; float strength; int dynamic; int on; }; /* struct mPointLight { struct mLight light; float constant; float linear; float quadratic; }; struct mPointLight *MakePointlight(); void pointlight_prepshader(struct mPointLight *light, struct mShader *shader, int num); void pointlights_prepshader(struct mShader *shader); struct mSpotLight { struct mLight light; float constant; float linear; float quadratic; float distance; float cutoff; float outerCutoff; }; struct mSpotLight *MakeSpotlight(); void spotlight_gui(struct mSpotLight *light); void spotlight_prepshader(struct mSpotLight *light, struct mShader *shader, int num); void spotlights_prepshader(struct mShader *shader); struct mDirectionalLight { struct mLight light; }; void dlight_prepshader(struct mDirectionalLight *light, struct mShader *shader); struct mDirectionalLight *MakeDLight(); extern struct mDirectionalLight *dLight; */ void light_gui(struct mLight *light); void pointlight_gui(struct mPointLight *light); void spotlight_gui(struct mSpotLight *spot); #endif