#ifndef ED_PROJECT_H #define ED_PROJECT_H #include "config.h" struct gameproject { char name[127]; char path[MAXPATH]; }; void editor_init_project(struct gameproject *gp); void editor_save_projects(); void editor_load_projects(); void editor_proj_select_gui(); void editor_import_project(char *path); void editor_make_project(char *path); #endif