#include "texture.h" #include "log.h" #include "render.h" #include "sokol/sokol_gfx.h" #include #include #include #include "resources.h" #define STB_IMAGE_RESIZE_IMPLEMENTATION #include "stb_image_resize.h" #include #define QOI_IMPLEMENTATION #include "qoi.h" #ifndef NSVG #include "nanosvgrast.h" #endif struct glrect ST_UNIT = {0.f, 1.f, 0.f, 1.f}; static struct { char *key; struct Texture *value; } *texhash = NULL; struct Texture *tex_default; struct Texture *texture_notex() { return texture_pullfromfile("icons/no_tex.gif"); } unsigned int next_pow2(unsigned int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } int mip_levels(int width, int height) { int levels = 0; while (width > 1 || height > 1) { width >>= 1; height >>= 1; levels++; } return levels; } int mip_wh(int w, int h, int *mw, int *mh, int lvl) { w >>= lvl; h >>= lvl; if (w == 0 && h == 0) return 1; *mw = w ? w : 1; *mh = h ? h : 1; return 0; } int gif_nframes(const char *path) { struct Texture *t = texture_pullfromfile(path); return t->frames; } int *gif_delays(const char *path) { struct Texture *t = texture_pullfromfile(path); return t->delays; } /* If an empty string or null is put for path, loads default texture */ struct Texture *texture_pullfromfile(const char *path) { if (!path) return texture_notex(); if (shlen(texhash) == 0) sh_new_arena(texhash); int index = shgeti(texhash, path); if (index != -1) return texhash[index].value; size_t rawlen; unsigned char *raw = slurp_file(path, &rawlen); if (!raw) return texture_notex(); unsigned char *data; struct Texture *tex = calloc(1, sizeof(*tex)); tex->opts.sprite = 1; tex->opts.mips = 0; tex->opts.gamma = 0; tex->opts.wrapx = 1; tex->opts.wrapy = 1; int n; char *ext = strrchr(path, '.'); if (!strcmp(ext, ".qoi")) { qoi_desc qoi; data = qoi_decode(raw, rawlen, &qoi, 4); tex->width = qoi.width; tex->height = qoi.height; n = qoi.channels; } else if (!strcmp(ext, ".gif")) { data = stbi_load_gif_from_memory(raw, rawlen, &tex->delays, &tex->width, &tex->height, &tex->frames, &n, 4); int *dd = tex->delays; tex->delays = NULL; arrsetlen(tex->delays, tex->frames); for (int i = 0; i < tex->frames;i++) tex->delays[i] = dd[i]; free(dd); tex->height *= tex->frames; } else if (!strcmp(ext, ".svg")) { #ifndef NSVG NSVGimage *svg = nsvgParse(raw, "px", 96); struct NSVGrasterizer *rast = nsvgCreateRasterizer(); n=4; tex->width=100; tex->height=100; float scale = tex->width/svg->width; data = malloc(tex->width*tex->height*n); nsvgRasterize(rast, svg, 0, 0, scale, data, tex->width, tex->height, tex->width*n); free(svg); free(rast); #else YughWarn("Primum was built without SVG capabilities."); return; #endif } else { data = stbi_load_from_memory(raw, rawlen, &tex->width, &tex->height, &n, 4); } free(raw); if (data == NULL) { YughError("STBI failed to load file %s with message: %s\nOpening default instead.", path, stbi_failure_reason()); return texture_notex(); } unsigned int nw = next_pow2(tex->width); unsigned int nh = next_pow2(tex->height); tex->data = data; int filter; if (tex->opts.sprite) { filter = SG_FILTER_NEAREST; } else { filter = SG_FILTER_LINEAR; } sg_image_data sg_img_data; int mips = mip_levels(tex->width, tex->height)+1; YughInfo("Has %d mip levels, from wxh %dx%d, pow2 is %ux%u.", mips, tex->width, tex->height,nw,nh); int mipw, miph; mipw = tex->width; miph = tex->height; sg_img_data.subimage[0][0] = (sg_range){ .ptr = data, .size = mipw*miph*4 }; unsigned char *mipdata[mips]; mipdata[0] = data; for (int i = 1; i < mips; i++) { int w, h, mipw, miph; mip_wh(tex->width, tex->height, &mipw, &miph, i-1); /* mipw miph are previous iteration */ mip_wh(tex->width, tex->height, &w, &h, i); mipdata[i] = malloc(w * h * 4); stbir_resize_uint8(mipdata[i-1], mipw, miph, 0, mipdata[i], w, h, 0, 4); sg_img_data.subimage[0][i] = (sg_range){ .ptr = mipdata[i], .size = w*h*4 }; mipw = w; miph = h; } tex->id = sg_make_image(&(sg_image_desc){ .type = SG_IMAGETYPE_2D, .width = tex->width, .height = tex->height, .usage = SG_USAGE_IMMUTABLE, .num_mipmaps = mips, .data = sg_img_data }); shput(texhash, path, tex); for (int i = 1; i < mips; i++) free(mipdata[i]); return tex; } void texture_sync(const char *path) { YughWarn("Need to implement texture sync."); } char *tex_get_path(struct Texture *tex) { for (int i = 0; i < shlen(texhash); i++) { if (tex == texhash[i].value) { YughInfo("Found key %s", texhash[i].key); return texhash[i].key; } } return ""; } struct Texture *texture_fromdata(void *raw, long size) { struct Texture *tex = calloc(1, sizeof(*tex)); tex->opts.sprite = 1; tex->opts.mips = 0; tex->opts.gamma = 0; tex->opts.wrapx = 1; tex->opts.wrapy = 1; int n; void *data = stbi_load_from_memory(raw, size, &tex->width, &tex->height, &n, 4); if (data == NULL) { YughError("Given raw data not valid. Loading default instead."); return texture_notex(); } unsigned int nw = next_pow2(tex->width); unsigned int nh = next_pow2(tex->height); tex->data = data; int filter; if (tex->opts.sprite) { filter = SG_FILTER_NEAREST; } else { filter = SG_FILTER_LINEAR; } sg_image_data sg_img_data; int mips = mip_levels(tex->width, tex->height)+1; YughInfo("Has %d mip levels, from wxh %dx%d, pow2 is %ux%u.", mips, tex->width, tex->height,nw,nh); int mipw, miph; mipw = tex->width; miph = tex->height; sg_img_data.subimage[0][0] = (sg_range){ .ptr = data, .size = mipw*miph*4 }; unsigned char *mipdata[mips]; mipdata[0] = data; for (int i = 1; i < mips; i++) { int w, h, mipw, miph; mip_wh(tex->width, tex->height, &mipw, &miph, i-1); /* mipw miph are previous iteration */ mip_wh(tex->width, tex->height, &w, &h, i); mipdata[i] = malloc(w * h * 4); stbir_resize_uint8(mipdata[i-1], mipw, miph, 0, mipdata[i], w, h, 0, 4); sg_img_data.subimage[0][i] = (sg_range){ .ptr = mipdata[i], .size = w*h*4 }; mipw = w; miph = h; } tex->id = sg_make_image(&(sg_image_desc){ .type = SG_IMAGETYPE_2D, .width = tex->width, .height = tex->height, .usage = SG_USAGE_IMMUTABLE, .num_mipmaps = mips, .data = sg_img_data }); for (int i = 1; i < mips; i++) free(mipdata[i]); return tex; } struct Texture *texture_loadfromfile(const char *path) { return texture_pullfromfile(path); } struct glrect tex_get_rect(struct Texture *tex) { return ST_UNIT; } HMM_Vec2 tex_get_dimensions(struct Texture *tex) { if (!tex) return (HMM_Vec2){0,0}; HMM_Vec2 d; d.x = tex->width; d.y = tex->height; return d; } float st_s_w(struct glrect st) { return (st.s1 - st.s0); } float st_s_h(struct glrect st) { return (st.t1 - st.t0); }