#ifndef SOUND_H #define SOUND_H #include "script.h" typedef float soundbyte; struct dsp_node; /* A bookmark into a wav, actually playing the sound */ typedef struct sound { unsigned int frame; /* Pointing to the current frame on the wav */ struct wav *data; int loop; JSValue hook; } sound; /* Represents a sound file source, fulled loaded*/ typedef struct wav { unsigned int ch; unsigned int samplerate; unsigned long long frames; soundbyte *data; } wav; /* Represents a sound file stream */ typedef struct mp3 { } mp3; typedef struct qoa { // struct qoa_desc desc; } qoa; void sound_init(); void audio_open(const char *device); void audio_close(); struct wav *make_sound(const char *wav); void free_sound(const char *wav); void wav_norm_gain(struct wav *w, double lv); struct dsp_node *dsp_source(char *path); struct dsp_node *dsp_mod(const char *path); int sound_finished(const struct sound *s); struct mp3 make_mp3(const char *mp3); float short2db(short val); short db2short(float db); short short_gain(short val, float db); float fgain(float val, float db); float float2db(float val); float db2float(float db); float pct2db(float pct); float pct2mult(float pct); #endif