#ifndef DEBUGDRAW_H #define DEBUGDRAW_H void debugdraw_init(); void draw_line(int x1, int y1, int x2, int y2, float *color); void draw_edge(float *points, int n, float *color); void draw_circle(int x, int y, float radius, int pixels, float *color, int fill); void draw_grid(int width, int span); void draw_rect(int x, int y, int w, int h, float *color); void draw_point(int x, int y, float r, float *color); void draw_poly(float *points, int n, float *color); void debugdraw_flush(); /* This is called once per frame to draw all queued elements */ #endif