#include "window.h" #include "input.h" #include "log.h" #include "script.h" #include "texture.h" #include #include #include #include "jsffi.h" #include "render.h" #include "stb_ds.h" #include "sokol/sokol_app.h" #include "stb_image_resize2.h" struct window mainwin; static struct window *windows = NULL; struct Texture *icon = NULL; void window_resize(int width, int height) { mainwin.dpi = sapp_dpi_scale(); mainwin.width = sapp_width(); mainwin.height = sapp_height(); float aspect = mainwin.width/mainwin.height; float raspect = mainwin.rwidth/mainwin.rheight; mainwin.pheight = mainwin.rheight; mainwin.pwidth = mainwin.rwidth*aspect/raspect; JSValue vals[2] = { int2js(width), int2js(height) }; send_signal("window_resize", 2, vals); } void window_quit() { quit(); } void window_focused(int focus) { mainwin.focus = focus; } void window_iconified(int s) { mainwin.iconified = s; } void window_suspended(int s) { } void window_set_icon(const char *png) { icon = texture_pullfromfile(png); window_seticon(&mainwin, icon); } void window_makefullscreen(struct window *w) { if (!w->fullscreen) window_togglefullscreen(w); } void window_unfullscreen(struct window *w) { if (w->fullscreen) window_togglefullscreen(w); } void window_togglefullscreen(struct window *w) { sapp_toggle_fullscreen(); mainwin.fullscreen = sapp_is_fullscreen(); } void window_seticon(struct window *w, struct Texture *tex) { struct isize { int size; unsigned char *data; }; struct isize sizes[4]; sizes[0].size = 16; sizes[1].size = 32; sizes[2].size = 64; sizes[3].size = 128; for (int i = 0; i < 4; i++) { sizes[i].data = malloc(4*sizes[i].size*sizes[i].size); stbir_resize_uint8_linear(tex->data, tex->width, tex->height, 0, sizes[i].data, sizes[i].size, sizes[i].size, 0, 4); } sapp_icon_desc idsc = { .images = { { .width = sizes[0].size, .height = sizes[0].size, .pixels = { .ptr=sizes[0].data, .size=4*sizes[0].size*sizes[0].size } }, { .width = sizes[1].size, .height = sizes[1].size, .pixels = { .ptr=sizes[1].data, .size=4*sizes[1].size*sizes[1].size } }, { .width = sizes[2].size, .height = sizes[2].size, .pixels = { .ptr=sizes[2].data, .size=4*sizes[2].size*sizes[2].size } }, { .width = sizes[3].size, .height = sizes[3].size, .pixels = { .ptr=sizes[3].data, .size=4*sizes[3].size*sizes[3].size } }, } }; sapp_set_icon(&idsc); for (int i = 0; i < 4; i++) free(sizes[i].data); } void window_render(struct window *w) { openglRender(w); }