/* TYPES OF PROFILING report - can see specific events that happened. Includes inclusive vs noninclusive times. When used on top of each other, also generates a callstack. snapshot - See the amount of something every amount of time memory - can see how much memory is allocated and from where [not implemented yet] */ function calc_cpu(fn, times, diff = 0) { var series = []; for (var i = 0; i < times; i++) { var st = profile.now(); fn(i); series.push(profile.now() - st - diff); } return series; } function empty_fn() {} // Measure how long a fn takes to run, ignoring the overhead of a function call profile.cpu = function profile_cpu(fn, times = 1, q = fn) { var empty = calc_cpu(empty_fn, 100000); var mean = Math.mean(empty); var series = calc_cpu(fn, times, mean); var elapsed = Math.sum(series); var avgt = profile.best_t(elapsed / series.length); var totalt = profile.best_t(elapsed); say(`profile [${q}]: ${avgt} ± ${profile.best_t(Math.ci(series))} [${totalt} for ${times} loops]`); say(`result of function is ${fn()}`); }; profile.ms = function (t) { return profile.secs(t) * 1000; }; var callgraph = {}; profile.rawstacks = {}; function add_callgraph_from_stack(err, time) { var stack = err.stack.split("\n").slice(1); var rawstack = stack.join("\n"); profile.rawstacks[rawstack] ??= { time: 0, hits: 0, }; profile.rawstacks[rawstack].hits++; profile.rawstacks[rawstack].time += time; stack = stack.map(x => x.slice(7).split(" ")); var fns = stack.map(x => x[0]).filter(x => x); var lines = stack.map(x => x[1]).filter(x => x); lines = lines.map(x => x.slice(1, x.length - 1)); add_callgraph(fns[0], lines[0], time, true); for (var i = 1; i < fns.length; i++) add_callgraph(fns[i], lines[i], time, false); } function add_callgraph(fn, line, time, alone) { var cc = callgraph[line]; if (!cc) { var cc = {}; callgraph[line] = cc; cc.time = 0; cc.hits = 0; cc.fn = fn; cc.line = line; cc.alone = { time: 0, hits: 0, }; } cc.time += time; cc.hits++; if (alone) { cc.alone.time += time; cc.alone.hits++; } } var hittar = 500; // number of call instructions before getting a new frame var hitpct = 0.2; // amount to randomize it var start_gather = profile.now(); profile.cpu_start = undefined; profile.clear_cpu = function () { callgraph = {}; profile.cpu_instr = undefined; profile.gather_stop(); profile.cpu_start = undefined; }; function cpu_record_frame() { } // These values are set to get the most amount of frames without causing a stack overflow var hittar = 450; var hitpct = 0.2; profile.start_cpu_gather_fn = function() { if (profile.cpu_start) return; profile.clear_cpu(); profile.cpu_start = profile.now(); var st = profile.cpu_start; profile.gather(Math.variate(hittar,hitpct), function() { var time = profile.now() - st; var err = new Error(); add_callgraph_from_stack(err, time); st = profile.now(); profile.gather_rate(Math.variate(hittar,hitpct)); }); } profile.start_cpu_gather = function (gathertime = 5) { if (profile.cpu_start) return; profile.clear_cpu(); // gather cpu frames for 'gathertime' seconds profile.cpu_start = profile.now(); var st = profile.cpu_start; profile.gather(hittar, function () { var time = profile.now() - st; var err = new Error(); add_callgraph_from_stack(err, time); st = profile.now(); if (profile.secs(st - profile.cpu_start) < gathertime) profile.gather_rate(Math.variate(hittar, hitpct)); else profile.stop_cpu_measure(); }); }; profile.stop_cpu_measure = function() { if (!profile.cpu_start) return; profile.gather_stop(); var gathertime = profile.now()-profile.cpu_start; console.info(`gathered for ${profile.best_t(gathertime)}`); profile.cpu_start = undefined; var e = Object.values(callgraph); e = e.filter(x => x.line); for (var x of e) { var ffs = x.line.split(":"); x.timeper = x.time / x.hits; x.pct = x.time/gathertime * 100; x.alone.timeper = x.alone.time / x.alone.hits; x.alone.pct = x.alone.time / gathertime * 100; x.fncall = get_line(ffs[0], ffs[1]); x.log = x.line + " " + x.fn + " " + x.fncall; x.incl = { time: x.time, timeper: x.timeper, hits: x.hits, pct: x.pct, }; } profile.cpu_instr = e; } var filecache = {}; function get_line(file, line) { var text = filecache[file]; if (!text) { var f = io.slurp(file); if (!f) { filecache[file] = "undefined"; return filecache[file]; } filecache[file] = io.slurp(file).split("\n"); text = filecache[file]; } if (typeof text === "string") return text; text = text[Number(line) - 1]; if (!text) return "NULL"; return text.trim(); } profile.stop_cpu_instr = function () { return; }; /* Frame averages are an instrumented profiling technique. Place frame() calls in your code to get a call graph for things you are interested in. */ var frame_avg = false; profile.start_frame_avg = function () { if (frame_avg) return; profile_frames = {}; profile_frame_ts = []; profile_cframe = profile_frames; pframe = 0; frame_avg = true; }; profile.stop_frame_avg = function () { frame_avg = false; }; profile.toggle_frame_avg = function () { if (frame_avg) profile.stop_frame_avg(); else profile.start_frame_avg(); }; var profile_framer = { series: [], avg: {}, frame: 72000, }; var profile_cframe = undefined; var pframe = 0; var profile_stack = []; profile.frame = function profile_frame(title) { return; if (profile.cpu_start) return; if (!frame_avg) return; if (!profile_cframe) { profile_cframe = {}; profile_framer.series.push({ time: profile.now(), data: profile_cframe, }); } else profile_stack.push(profile_cframe); profile_cframe[title] ??= {}; profile_cframe = profile_cframe[title]; profile_cframe.time = profile.now(); }; profile.endframe = function profile_endframe() { return; if (!frame_avg) return; profile_cframe.time = profile.now() - profile_cframe.time; profile_cframe = profile_frame_ts.pop(); }; profile.data = {}; profile.curframe = 0; profile.snapshot = {}; var classes = ["gameobject", "transform", "dsp_node", "texture", "font", "warp_gravity", "warp_damp", "sg_buffer", "datastream", "cpShape", "cpConstraint", "timer", "skin"]; var get_snapshot = function() { var snap = profile.snapshot; for (var monitor of monitors) { var stat = monitor.fn(); monitor.hook?.(stat); snap[monitor.path] = stat; } snap.actors = actor.__stats(); snap.memory.textures = game.texture.total_size(); snap.memory.texture_vram = game.texture.total_vram(); snap.particles = stat_emitters(); snap.obj ??= {}; for (var i of classes) { var proto = globalThis[`${i}_proto`]; if (!proto) continue; snap.obj[i] = proto._count(); snap.obj[i + "_mem"] = proto._count() * proto.memsize(); } } var monitors = []; profile.add_custom_monitor = function(path, fn, hook) { monitors.push({ path:path, fn:fn, hook:hook }); } profile.add_custom_monitor('rusage', os.rusage, stat => stat.ru_maxrss *= 1024); profile.add_custom_monitor('mallinfo', os.mallinfo); profile.add_custom_monitor('memory', os.mem); var fps = []; var frame_lead = 1; var fps_t = 0; profile.report_frame = function (t) { fps.push(t); if (profile.secs(profile.now() - fps_t) > frame_lead) { profile.snapshot.fps = Math.mean(fps); fps.length = 0; fps_t = profile.now(); get_snapshot(); } } profile.reports = {}; profile.report = function(path) { profile.reports[path] ??= { report: path, time: 0, hits: 0, avg: 0 }; if (profile.reports[path].st) return; profile.reports[path].st = profile.now(); } profile.endreport = function(path) { var rep = profile.reports[path]; if (!rep || !rep.st) return; rep.hits++; rep.time += profile.now()-rep.st; delete rep.st; rep.avg = rep.time/rep.hits; profile.report_cache = Object.values(profile.reports); } function prof_add_stats(obj, stat) { for (var i in stat) { obj[i] ??= []; if (obj[i].last() !== stat[i]) obj[i][profile.curframe] = stat[i]; } } profile.pushdata = function (arr, val) { if (arr.last() !== val) arr[profile.curframe] = val; }; profile.capturing = false; profile.capture_data = function () { if (!profile.capturing && profile.data.memory.malloc_size) return; prof_add_stats(profile.data.memory, os.mem()); prof_add_stats(profile.data.gfx, imgui.framestats()); prof_add_stats(profile.data.actors, actor.__stats()); profile.curframe++; }; profile.best_mem = function (bytes) { var sizes = ["Bytes", "KB", "MB", "GB", "TB"]; if (bytes == 0) return "0 Bytes"; var i = parseInt(Math.floor(Math.log(bytes) / Math.log(1024))); return (bytes / Math.pow(1024, i)).toPrecision(3) + " " + sizes[i]; }; profile.cleardata = function () { profile.data.gpu = {}; profile.data.physics = {}; profile.data.script = {}; profile.data.memory = {}; profile.data.gfx = {}; profile.data.actors = {}; profile.data.cpu = { scripts: [], render: [], physics: [], }; }; profile.cleardata(); profile.last_mem = undefined; profile.mems = []; profile.gcs = []; profile.print_gc = function () { var gc = os.check_gc(); if (!gc) return; profile.data.gc ??= []; profile.data.gc[profile.curframe] = gc; }; return { profile };