this.phys = physics.kinematic; this.dir_view2world = function(dir) { return dir.scale(this.realzoom()); }; this.view2world = function(pos) { return cmd(137,pos); }; this.world2view = function(pos) { return cmd(136,pos); }; this.realzoom = function() { return cmd(135); }; this.right = function() { return this.pos.x + (Window.rendersize.x/2); } this.left = function() { return this.pos.x - (Window.rendersize.x/2); } this.mixin({ get zoom() { // var z = game.native.y / Window.dimensions.y; return cmd(135);///z; }, set zoom(x) { x = Math.clamp(x,0.1,10); // var z = game.native.y / Window.dimensions.y; // z *= x; cmd(62,x); }, });