MAKEFLAGS = --jobs=8 UNAME != uname MAKEDIR != pwd # Options # NDEBUG --- build with debugging symbols and logging CXX:=$(CC) # Temp to strip long emcc paths to just emcc CC := $(notdir $(CC)) OPT ?= 0 INFO := LD = $(CC) STEAM = steam/sdk STEAMAPI = steam_api CCC != $(CC) -v ifneq ($(findstring clangcc , $(CCC)),) LDFLAGS += -Wl,-rpath=./ endif ifdef NEDITOR CPPFLAGS += -DNO_EDITOR endif ifdef NFLAC CPPFLAGS += -DNFLAC endif ifdef NMP3 CPPFLAGS += -DNMP3 endif ifdef NSVG CPPFLAGS += -DNSVG endif ifdef NQOA CPPFLAGS += -DNQOA endif ifeq ($(CC), emcc) LDFLAGS += #--closure 1 --emrun CPPFLAGS += -O0 OPT = 0 NDEBUG = 1 AR = emar endif ifdef NDEBUG CPPFLAGS += -DNDEBUG else CPPFLAGS += -g -DDUMP INFO :=$(INFO)_dbg endif ifdef LEAK CPPFLAGS += -fsanitize=address -fsanitize=undefined -fno-omit-frame-pointer -DLEAK endif ifeq ($(OPT),small) CPPFLAGS += -Oz -flto -fno-ident -fno-asynchronous-unwind-tables -ffunction-sections -fdata-sections LDFLAGS += -flto ifeq ($(CC), emcc) LDFLAGS += --closure 1 endif INFO :=$(INFO)_small else ifeq ($(OPT), 1) CPPFLAGS += -O2 -flto INFO :=$(INFO)_opt else CPPFLAGS += -O2 endif CPPFLAGS += -DHAVE_CEIL -DCP_USE_CGTYPES=0 -DCP_USE_DOUBLES=0 -DHAVE_FLOOR -DHAVE_FMOD -DHAVE_LRINT -DHAVE_LRINTF $(includeflag) -MD $(WARNING_FLAGS) -I. -DVER=\"$(SEM)\" -DCOM=\"$(COM)\" -DINFO=\"$(INFO)\" #-DENABLE_SINC_MEDIUM_CONVERTER -DENABLE_SINC_FAST_CONVERTER -DCP_COLLISION_TYPE_TYPE=uintptr_t -DCP_BITMASK_TYPE=uintptr_t CPPFLAGS += -DCONFIG_VERSION=\"2024-02-14\" -DCONFIG_BIGNUM #for quickjs # ENABLE_SINC_[BEST|FAST|MEDIUM]_CONVERTER # default, fast and medium available in game at runtime; best available in editor PKGCMD = tar --directory --exclude="./*.a" --exclude="./obj" -czf $(DISTDIR)/$(DIST) . ZIP = .tar.gz UNZIP = cp $(DISTDIR)/$(DIST) $(DESTDIR) && tar xzf $(DESTDIR)/$(DIST) -C $(DESTDIR) && rm $(DESTDIR)/$(DIST) ifeq ($(ARCH),) ARCH != uname -m endif INFO :=$(INFO)_$(ARCH) ifeq ($(OS), Windows_NT) # then WINDOWS PLATFORM := win64 DEPS += resource.o STEAMAPI := steam_api64 LDFLAGS += -mwin32 -static CPPFLAGS += -mwin32 LDLIBS += mingw32 kernel32 d3d11 user32 shell32 dxgi gdi32 ws2_32 ole32 winmm setupapi m pthread EXT = .exe PKGCMD = zip -q -r $(MAKEDIR)/$(DISTDIR)/$(DIST) . -x \*.a ./obj/\* ZIP = .zip UNZIP = unzip -o -q $(DISTDIR)/$(DIST) -d $(DESTDIR) INFO :=$(INFO)_win else ifeq ($(OS), IOS) CC = /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang SDK = iphoneos SDK_PATH = /Applications/Xcode.app/Contents/Developer/Platforms/$(SDK).platform/Developer/SDKs/$(SDK).sdk CFLAGS += -isysroot $(SDK_PATH) -miphoneos-version-min=13.0 LDFLAGS += -isysroot $(SDK_PATH) -miphoneos-version-min=13.0 LDFLAGS += -framework Foundation -framework UIKit -framework AudioToolbox -framework Metal -framework MetalKit -framework AVFoundation CXXFLAGS += -std=c++11 CFLAGS += -x objective-c INFO :=$(INFO)_ios else ifeq ($(CC), emcc) # Then WEB OS := Web LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 -pthread -sTOTAL_MEMORY=128MB CPPFLAGS += -pthread LDLIBS += pthread quickjs GL openal c m dl EXT = .html else UNAME != uname -s ifeq ($(UNAME), Linux) # then LINUX OS := Linux PLATFORM := linux64 LDFLAGS += -pthread -rdynamic LDLIBS += GL pthread c m dl X11 Xi Xcursor EGL asound INFO :=$(INFO)_linux endif ifeq ($(UNAME), Darwin) OS := macos PLATFORM := osx CPPFLAGS += -arch $(ARCH) CFLAGS += -x objective-c CXXFLAGS += -std=c++11 LDFLAGS += -framework Cocoa -framework QuartzCore -framework AudioToolbox -framework Metal -framework MetalKit INFO :=$(INFO)_macos endif endif # All other sources OBJS != find source -type f -name '*.c' | grep -vE 'test|tool|example|fuzz|main' | grep -vE 'quickjs' CPPOBJS != find source -type f -name '*.cpp' | grep -vE 'test|tool|example|fuzz|main' OBJS += $(CPPOBJS) OBJS += source/engine/yugine.c OBJS += $(shell find source/engine -type f -name '*.m') QUICKJS := source/engine/thirdparty/quickjs OBJS += $(addprefix $(QUICKJS)/, libregexp.c quickjs.c libunicode.c cutils.c libbf.c) OBJS := $(patsubst %.cpp, %$(INFO).o, $(OBJS)) OBJS := $(patsubst %.c, %$(INFO).o,$(OBJS)) OBJS := $(patsubst %.m, %$(INFO).o, $(OBJS)) engineincs != find source/engine -maxdepth 1 -type d includeflag != find source -type d -name include includeflag += $(engineincs) source/shaders source/engine/thirdparty/sokol source/engine/thirdparty/stb source/engine/thirdparty/cgltf source/engine/thirdparty/TinySoundFont source/engine/thirdparty/dr_libs includeflag += $(STEAM)/public includeflag += source includeflag := $(addprefix -I, $(includeflag)) WARNING_FLAGS = -Wno-incompatible-function-pointer-types -Wno-incompatible-pointer-types APP = prosperon NAME = $(APP)$(INFO)$(EXT) SEM != git describe --tags --abbrev=0 COM != git rev-parse --short HEAD LDLIBS += $(STEAMAPI) LDLIBS := $(addprefix -l, $(LDLIBS)) LDPATHS := $(STEAM)/redistributable_bin/$(PLATFORM) LDPATHS := $(addprefix -L, $(LDPATHS)) DEPENDS = $(OBJS:.o=.d) -include $(DEPENDS) .DEFAULT_GOAL := all all: $(NAME) cp -f $(NAME) $(APP)$(EXT) SHADERS = $(shell ls source/shaders/*.sglsl) SHADERS := $(patsubst %.sglsl, %.sglsl.h, $(SHADERS)) prereqs: $(SHADERS) source/engine/core.cdb.h DESTDIR ?= ~/.bin install: $(NAME) @echo Copying to destination cp -f $(NAME) $(DESTDIR)/$(APP) $(NAME): $(OBJS) $(DEPS) @echo Linking $(NAME) $(LD) $^ $(CPPFLAGS) $(LDFLAGS) -L. $(LDPATHS) $(LDLIBS) -o $@ @echo Finished build %$(INFO).o: %.c @echo Making C object $@ $(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@ %$(INFO).o: %.cpp @echo Making C++ object $@ $(CXX) $(CPPFLAGS) $(CXXFLAGS) -fpermissive -c $< -o $@ %$(INFO).o: %.m @echo Making Objective-C object $@ $(CC) $(CPPFLAGS) $(CFLAGS) -c $< -o $@ shaders: $(SHADERS) @echo Making shaders %.sglsl.h:%.sglsl @echo Creating shader $^ ./sokol-shdc --ifdef -i $^ --slang=glsl330:hlsl5:metal_macos:metal_ios:metal_sim:glsl300es -o $@ SCRIPTS := $(shell ls scripts/*.js*) CORE != (ls icons/* fonts/*) CORE := $(CORE) $(SCRIPTS) packer$(EXT): tools/packer.c source/engine/miniz.c @echo Making packer $(CC) -O2 $^ -Isource/engine -o packer core.cdb: packer$(EXT) $(CORE) @echo Packing core.cdb ./packer$(EXT) $@ $(CORE) source/engine/core.cdb.h: core.cdb @echo Making $@ xxd -i $< > $@ ICNSIZE = 16 32 128 256 512 1024 ICNNAME := $(addsuffix .png, $(ICNSIZE)) ICON = icons/moon.gif icon.ico: $(ICON) for i in $(ICNSIZE); do convert $^ -thumbnail $${i}x$${i} $${i}.png; done convert $(ICNNAME) icon.ico rm $(ICNNAME) resource.o: resource.rc resource.manifest icon.ico windres -i $< -o $@ crossios: make OS=IOS ARCH=arm64 DEBUG=$(DEBUG) OPT=$(OPT) Prosperon.icns: $(ICON) mkdir -p Prosperon.iconset for i in $(ICNSIZE); do magick $^ -size $${i}x$${i} Prosperon.iconset/icon_$${i}x$${i}.png; done iconutil -c icns Prosperon.iconset crossmac: Prosperon.icns make ARCH=arm64 DEBUG=$(DEBUG) OPT=$(OPT) mv $(APP) mac_arm64 make ARCH=x86_64 DEBUG=$(DEBUG) OPT=$(OPT) mv $(APP) mac_x86_64 lipo mac_arm64 mac_x86_64 -create -output $(APP)_mac rm mac_arm64 mac_x86_64 rm -rf Prosperon.app mkdir Prosperon.app mkdir Prosperon.app/Contents mkdir Prosperon.app/Contents/MacOS mkdir Prosperon.app/Contents/Resources mv $(NAME) Prosperon.app/Contents/MacOS/Prosperon cp Info.plist Prosperon.app/Contents cp Prosperon.icns Prosperon.app/Contents/Resources crossweb: make CC=emcc playweb: make crossweb emrun $(NAME).html clean: @echo Cleaning project rm -f source/shaders/*.h core.cdb jso cdb packer TAGS source/engine/core.cdb.h tools/libcdb.a $(APP)* *.icns *.ico find . -type f -name "*.[oad]" -delete rm -rf Prosperon.app docs: doc/prosperon.org make -C doc mv doc/html . TAGINC != find . -name "*.[chj]" tags: $(TAGINC) @echo Making tags. @etags $(TAGINC)