# player #### 0 **object** [object Object] #### 1 **object** [object Object] #### 2 **object** [object Object] #### 3 **object** [object Object] #### players **array** A list of current players. #### input(fn, ...args) #### mouse_input(type, ...args) #### char_input(c) #### raw_input(cmd, state, ...args) #### obj_controlled(obj) #### print_pawns() Print out a list of the current pawn control stack. #### create() #### pawns **array** [] #### control(pawn) Control a provided object, if the object has an 'inputs' object. #### uncontrol(pawn) Uncontrol a previously controlled object.