global.check_registers = function (obj) { for (var reg in Register.registries) { if (typeof obj[reg] === 'function') { var fn = obj[reg].bind(obj); var name = obj.ur ? obj.ur.name : obj.toString(); obj.timers.push(Register.registries[reg].register(fn, name)); } } for (var k in obj) { if (!k.startsWith("on_")) continue; var signal = k.fromfirst("on_"); Event.observe(signal, obj, obj[k]); } }; global.obscure("global"); global.mixin("scripts/render"); global.mixin("scripts/debug"); var frame_t = profile.secs(profile.now()); var sim = {}; sim.mode = "play"; sim.play = function () { this.mode = "play"; os.reindex_static(); }; sim.playing = function () { return this.mode === "play"; }; sim.pause = function () { this.mode = "pause"; }; sim.paused = function () { return this.mode === "pause"; }; sim.step = function () { this.mode = "step"; }; sim.stepping = function () { return this.mode === "step"; }; var physlag = 0; var gggstart = game.engine_start; game.engine_start = function (s) { game.startengine = 1; gggstart( function () { global.mixin("scripts/sound.js"); world_start(); window.set_icon(os.make_texture("icons/moon.gif")); Object.readonly(window.__proto__, "vsync"); Object.readonly(window.__proto__, "enable_dragndrop"); Object.readonly(window.__proto__, "enable_clipboard"); Object.readonly(window.__proto__, "high_dpi"); Object.readonly(window.__proto__, "sample_count"); s(); shape.quad = { pos: os.make_buffer([0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0], 0), verts: 4, uv: os.make_buffer([0, 1, 1, 1, 0, 0, 1, 0], 2), index: os.make_buffer([0, 1, 2, 2, 1, 3], 1), count: 6, }; shape.triangle = { pos: os.make_buffer([0, 0, 0, 0.5, 1, 0, 1, 0, 0], 0), uv: os.make_buffer([0, 0, 0.5, 1, 1, 0], 2), verts: 3, count: 3, index: os.make_buffer([0, 2, 1], 1), }; shape.centered_quad = { pos: os.make_buffer([-0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5], 0), verts: 4, uv: os.make_buffer([0,1,1,1,0,0,1,0],2), index: os.make_buffer([0,1,2,2,1,3],1), count: 6 }; render.init(); prosperon.camera = prosperon.make_camera(); var camera = prosperon.camera; camera.transform.pos = [0,0,-100]; camera.mode = "keep"; camera.break = "fit"; camera.size = game.size; gamestate.camera = camera; prosperon.hudcam = prosperon.make_camera(); var hudcam = prosperon.hudcam; hudcam.near = 0; hudcam.size = camera.size; hudcam.mode = "keep"; hudcam.break = "fit"; prosperon.appcam = prosperon.make_camera(); var appcam = prosperon.appcam; appcam.near = 0; appcam.size = window.size; appcam.transform.pos = [window.size.x,window.size.y,-100]; prosperon.screencolor = render.screencolor(); }, prosperon.process, window.size.x, window.size.y, ); }; game.startengine = 0; var frames = []; prosperon.release_mode = function() { prosperon.debug = false; mum.debug = false; debug.kill(); } prosperon.debug = true; globalThis.fps = function () { return 0; // var sum = 0; // for (var i = 0; i < frames.length; i++) sum += frames[i]; // return frames.length / sum; }; game.timescale = 1; var eachobj = function (obj, fn) { var val = fn(obj); if (val) return val; for (var o in obj.objects) { if (obj.objects[o] === obj) console.error(`Object ${obj.toString()} is referenced by itself.`); val = eachobj(obj.objects[o], fn); if (val) return val; } }; game.all_objects = function (fn, startobj = world) { return eachobj(startobj, fn); }; game.find_object = function (fn, startobj = world) {}; game.tags = {}; game.tag_add = function (tag, obj) { game.tags[tag] ??= {}; game.tags[tag][obj.guid] = obj; }; game.tag_rm = function (tag, obj) { delete game.tags[tag][obj.guid]; }; game.tag_clear_guid = function (guid) { for (var tag in game.tags) delete game.tags[tag][guid]; }; game.objects_with_tag = function (tag) { if (!game.tags[tag]) return []; return Object.values(game.tags[tag]); }; game.doc = {}; game.doc.object = "Returns the entity belonging to a given id."; game.doc.pause = "Pause game simulation."; game.doc.play = "Resume or start game simulation."; game.doc.camera = "Current camera."; game.texture = function (path, force = false) { if (force && game.texture.cache[path]) return game.texture.cache[path]; if (!io.exists(path)) { console.warn(`Missing texture: ${path}`); game.texture.cache[path] = game.texture("icons/no_tex.gif"); } else game.texture.cache[path] ??= os.make_texture(path); return game.texture.cache[path]; }; game.texture.cache = {}; prosperon.semver = {}; prosperon.semver.valid = function (v, range) { v = v.split("."); range = range.split("."); if (v.length !== 3) return undefined; if (range.length !== 3) return undefined; if (range[0][0] === "^") { range[0] = range[0].slice(1); if (parseInt(v[0]) >= parseInt(range[0])) return true; return false; } if (range[0] === "~") { range[0] = range[0].slice(1); for (var i = 0; i < 2; i++) if (parseInt(v[i]) < parseInt(range[i])) return false; return true; } return prosperon.semver.cmp(v.join("."), range.join(".")) === 0; }; prosperon.semver.cmp = function (v1, v2) { var ver1 = v1.split("."); var ver2 = v2.split("."); for (var i = 0; i < 3; i++) { var n1 = parseInt(ver1[i]); var n2 = parseInt(ver2[i]); if (n1 > n2) return 1; else if (n1 < n2) return -1; } return 0; }; prosperon.semver.doc = "Functions for semantic versioning numbers. Semantic versioning is given as a triple digit number, as MAJOR.MINOR.PATCH."; prosperon.semver.cmp.doc = "Compare two semantic version numbers, given like X.X.X."; prosperon.semver.valid.doc = `Test if semantic version v is valid, given a range. Range is given by a semantic versioning number, prefixed with nothing, a ~, or a ^. ~ means that MAJOR and MINOR must match exactly, but any PATCH greater or equal is valid. ^ means that MAJOR must match exactly, but any MINOR and PATCH greater or equal is valid.`; prosperon.iconified = function (icon) {}; prosperon.focus = function (focus) {}; prosperon.resize = function (dimensions) { window.size.x = dimensions.x; window.size.y = dimensions.y; }; prosperon.suspended = function (sus) {}; prosperon.mouseenter = function () {}; prosperon.mouseleave = function () {}; prosperon.touchpress = function (touches) {}; prosperon.touchrelease = function (touches) {}; prosperon.touchmove = function (touches) {}; prosperon.clipboardpaste = function (str) {}; prosperon.quit = function () { if (!profile.enabled) return; say(profile.print_cache_report()); say("===FRAME AVERAGES===\n"); say(profile.print_frame_avg()); say("\n"); profile.print_cpu_instr(); }; window.size = [640, 480]; window.mode = "keep"; window.toggle_fullscreen = function() { window.fullscreen = !window.fullscreen; } window.set_icon.doc = "Set the icon of the window using the PNG image at path."; window.doc = {}; window.doc.dimensions = "Window width and height packaged in an array [width,height]"; window.doc.title = "Name in the title bar of the window."; window.doc.boundingbox = "Boundingbox of the window, with top and right being its height and width."; global.mixin("scripts/input"); global.mixin("scripts/std"); global.mixin("scripts/diff"); global.mixin("scripts/color"); global.mixin("scripts/gui"); global.mixin("scripts/tween"); global.mixin("scripts/ai"); global.mixin("scripts/particle"); var timer = { update(dt) { this.remain -= dt; if (this.remain <= 0) { this.fn(); this.kill(); } }, kill() { this.end(); delete this.fn; }, delay(fn, secs) { var t = Object.create(this); t.time = secs; t.remain = secs; t.fn = fn; t.end = Register.update.register(timer.update.bind(t)); var returnfn = timer.kill.bind(t); returnfn.remain = secs; return returnfn; }, }; global.mixin("scripts/physics"); global.mixin("scripts/geometry"); /* Factory for creating registries. Register one with 'X.register', which returns a function that, when invoked, cancels the registry. */ var Register = { registries: [], add_cb(name, e_event = false) { var n = {}; var fns = []; n.register = function (fn, oname) { if (!(fn instanceof Function)) return; var dofn = function(...args) { profile.cache(name,oname); var st = profile.now(); fn(...args); profile.endcache(); } fns.push(dofn); return function () { fns.remove(dofn); }; }; prosperon[name] = function (...args) { fns.forEach(x => x(...args)); }; prosperon[name].fns = fns; n.clear = function () { fns = []; }; Register[name] = n; Register.registries[name] = n; return n; }, }; Register.add_cb("appupdate", true); Register.add_cb("update", true).doc = "Called once per frame."; Register.add_cb("physupdate", true); Register.add_cb("gui", true); Register.add_cb("hud", true); Register.add_cb("draw_dbg", true); Register.add_cb("gui_dbg", true); Register.add_cb("hud_dbg", true); Register.add_cb("draw", true); Register.add_cb("imgui", true); var Event = { events: {}, observe(name, obj, fn) { this.events[name] ??= []; this.events[name].push([obj, fn]); }, unobserve(name, obj) { this.events[name] = this.events[name].filter((x) => x[0] !== obj); }, rm_obj(obj) { Object.keys(this.events).forEach((name) => Event.unobserve(name, obj)); }, notify(name, ...args) { if (!this.events[name]) return; this.events[name].forEach(function (x) { x[1].call(x[0], ...args); }); }, }; global.mixin("scripts/spline"); global.mixin("scripts/components"); global.mixin("scripts/actor"); global.mixin("scripts/entity"); function world_start() { globalThis.world = Object.create(entity); world.transform = os.make_transform(); world.objects = {}; world.toString = function () { return "world"; }; world.ur = "world"; world.kill = function () { this.clear(); }; world.phys = 2; world.zoom = 1; world._ed = { selectable: false }; world.ur = {}; world.ur.fresh = {}; game.cam = world; } global.mixin("scripts/physics"); global.mixin("scripts/widget"); global.mixin("scripts/mum"); window.title = `Prosperon v${prosperon.version}`; window.size = [500, 500]; return { Register, sim, frame_t, physlag, Event }