#include "pinball.h" #include "gameobject.h" #include "input.h" struct flipper *pinball_flipper_make(struct mGameObject *go) { struct flipper *new = calloc(1, sizeof(struct flipper)); pinball_flipper_init(new, go); return new; } void pinball_flipper_init(struct flipper *flip, struct mGameObject *go) { cpBodySetAngle(go->body, flip->angle1); } void pinball_flipper_update(struct flipper *flip, struct mGameObject *go) { if ((flip->left && currentKeystates[SDL_SCANCODE_LSHIFT]) || currentKeystates[SDL_SCANCODE_RSHIFT]) { cpBodySetAngle(go->body, flip->angle2); } else cpBodySetAngle(go->body, flip->angle1); }