#ifndef SHADER_H #define SHADER_H #include "mathc.h" struct mShader { unsigned int id; const char *vertpath; const char *fragpath; }; void shader_compile_all(); struct mShader *MakeShader(const char *vertpath, const char *fragpath); void shader_compile(struct mShader *shader); void shader_use(struct mShader *shader); void shader_setbool(struct mShader *shader, const char *name, int val); void shader_setint(struct mShader *shader, const char *name, int val); void shader_setfloat(struct mShader *shader, const char *name, float val); void shader_setvec2(struct mShader *shader, const char *name, mfloat_t val[2]); void shader_setvec3(struct mShader *shader, const char *name, mfloat_t val[3]); void shader_setvec4(struct mShader *shader, const char *name, mfloat_t val[4]); void shader_setmat2(struct mShader *shader, const char *name, mfloat_t val[4]); void shader_setmat3(struct mShader *shader, const char *name, mfloat_t val[9]); void shader_setmat4(struct mShader *shader, const char *name, mfloat_t val[16]); void shader_setUBO(struct mShader *shader, const char *name, unsigned int index); #endif